The first mage you’ll encounter is Torres. You’ll meet him in the first chapter, in the southern part of the Old Camp, where he’s usually hanging out by the fire or in the market square. To gain access to magic, you need to complete his quest, “The Price of Magic.” The task isn’t difficult, but without it, you’ll remain a warrior, at best, with a couple of scrolls under your belt.
Torres will explain: in the world, there are scrolls (disposable items available to almost everyone) and runes (true magic for a select few). Our hero—that very same select few—is capable of working with runes. However, first, you’ll need to get some supplies: two wolf claws and one blank parchment.
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Where can I get all this without unnecessary bloodshed
You could, of course, go into the forest and start hunting wolves. But that’s risky: you’ve only just begun, and a couple of wolves could easily send you to rebirth in Gothic. It’s much smarter to do this:
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Wolf Claws: Go to the southern gate of the Old Camp and find a guy named Mordrag. He sells various goods. Buy two claws from him for 7-8 ore each.
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Blank Parchment: Now head to the northern gate. Cartographer Graham (aka Graham) lives there. Buy the parchment from him for 16 ore.
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Budget Alternative: If ore is tight, there’s another way. Parchment can be purchased from an NPC named Grim for 13 ore—he’s sitting by a cauldron on a hill.
After collecting everything, return to Torres and give him the goods. Learning the basics of magic costs 5 learning points (LP). You’re not kidding—you’re now a novice sorcerer.

Which rune to choose: Fire or Healing
Torres will offer you a choice: the Healing rune or the Fire Arrow. Choose the latter without hesitation.
Why Fire Arrow is a must-have at the start:

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Damage: Deals 35 damage. By comparison, the starting bow hits much weaker.
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Economy: Costs only 5 mana, which is critical when your mana pool is tiny.
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Utility: Allows you to effectively finish off enemies from a distance and defeat difficult monsters that are best avoided in close combat.
Save the Healing rune for later. You can also heal with food and herbs—there are plenty of them in the Colony. But a magical attack from the start is a serious boost.
For completing the quest, you will receive +250 experience and, more importantly, reputation as a novice mage. After this, Torres will open his shop for you, where you can purchase a second rune (but be prepared to shell out over 300 ore for a fire arrow).
In later chapters, after completing the “Casting Shadows” side quest chain, you can find Torres in the closed central area and continue training for experience points.
Faction Guide in Gothic 1 Remake: Which Mage to Choose
So, you’ve obtained your first rune. Now the obvious question arises: where to go next? There are three factions in Gothic 1 Remake, and your choice directly determines what magic you’ll learn. This choice, incidentally, is critical—once you officially join a faction, there’s no turning back.

How to Become a Fire Mage in the Old Camp
The most direct and straightforward path for a pyromancer. You join the hierarchical structure of the Old Camp, report to Gomez, and learn from the mages of Innos.
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Access to Magic: Earliest. You’ve already begun your journey through Torres. In Chapter 3, after completing the “Trial of Fire” (more on that below), you’ll become a full member of the Order.
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Pros: Full access to all Fire magic circles (up to the 5th and 6th circles). Fire spells deal colossal damage—Fireball and Rain of Fire literally burn everything in their path in later chapters.
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Cons: A rigid hierarchy. The paths of warrior and mage are separated here: you’re either a guard or a mage. You can’t be, say, a mage in heavy armor.
How to begin training with the Water Mages in the New Camp
Choose the freedom and anarchy of the New Camp. Here, Gomez isn’t in charge, but Lee, and magic is a tool for survival, not a religion.
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How to obtain: You join the New Camp as a mercenary, and then, after proving your worth, gain access to the Water Mages.
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Pros: Water Magic provides control and freezing. Instead of raw damage, you get a ton of utility spells that work great in hybrid warrior-mage builds. Additionally, Water Mages provide stat bonuses and have access to alternate spell circles.
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Cons: Water Magic appears later than Fire Magic. Initially, you will still be forced to play as a mercenary, which may not appeal to pure mages.
Features of leveling a Templar in the Swamp Camp
The Path of Madness and the Sleeper Sect. If you like the atmosphere, cult, and aesthetics, this is the place for you.
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How to obtain: Join the Swamp Camp and become an acolyte, and then a Templar.
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Pros: Unique Sleeper magic (psionics and wind magic), which cannot be learned anywhere else. An excellent role model for a “dark” character.
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Cons: This is the path of the “spellblade.” You won’t become an archmage. Access to magic circles is blocked at level 4—you’ll never learn the most powerful spells.
Verdict: If you want total firepower, join the Fire Mages. If you prefer cold and control, choose the New Camp and the Water Mages. If you need a more colorful and hybrid build, welcome to the Templar sect.
The Best Gear and Weapons for a Mage at the Start of the Game
As a mage, you’re fragile. And in Gothic, this is especially true. Therefore, early gear is crucial for survival.
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Amulets and Rings: Target any items that increase mana, intelligence, or magic defense. Finds in the mines are especially valuable. In the caves of the Old Mine, you can find a “Ring of Flame Protection” on the body of a dead mage—an excellent find against fire-based enemies.
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Weapons for a Mage: Yes, you’re a mage, but in the first chapter, you’ll be using a sword. Make it a rule: get the “Old Sword” right away in the Old Camp—it’s free and doesn’t require stealing. Also, keep an eye on the bow: it can be used to take down enemies from a distance, saving precious mana in the early levels.
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Robes: Your goal for the future. The robes of fire mages in the remake are not ordinary clothing. They grant elemental resistances and, most importantly in the “Improved Mage Robes” mod, passive mana regeneration (0.1% per second for standard robes and 0.2% for High Mage Robes). This radically changes your playstyle, allowing you to become independent of potions.

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Where to get ore for all this: The mages’ main currency is ore. You can collect it from ingots throughout the map, sell the skins of killed animals, and, of course, complete quests. Don’t waste ore unnecessarily at first.
What do you need to do to join the Fire Mages?
To be fully prepared for Chapter 3, when Corristo (the leader of the Fire Mages) takes notice of you, you need to do two things in advance:
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Learn Alchemy. Damarok will teach you this for 10 LP. Alchemy isn’t just useful for mana potions—in Gothic, it’s often needed for dialogue and character development.
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Learn Inscription (the art of writing). Torres teaches it, also for 10 LP. Without this skill, you won’t be able to create scrolls, but most importantly, Corristo won’t take you seriously.
Once you’ve completed the third level, go to Milten, then to Corristo. He’ll refuse—that’s normal. Go to Milten again, get the book “Rituals of the Order of Fire,” and read it. Now you’re ready to request the Trial of Fire.
Where can I find all the Innos shrines for the Trial of Fire?
After you’ve mastered alchemy and inscription, Corristo will ask you two questions:
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“Why do you want to become a mage?” Correct answer: “I want to dispense justice and help people.”
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“What is the second flame?” The correct answer is: “It’s willpower” (or, in some sources, “Our faith in Innos”).
After the exam, the trial itself begins. You’ll be given two scrolls. You need to light two shrines of Innos on the map. They’re marked with blue markers. Here’s where to find them:

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First Chalice: Located in a cave behind the waterfall. Follow the river south from the Old Camp until you see the waterfall. The cave is right behind it.
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Second Chalice: Located on a giant ritual circle. This is the location where you most likely searched for Unitor (or other water mages) in the story.
Light both chalices using the scrolls you were given and return to Corristo. Congratulations, you’ve been accepted into the Order!
Proper Mage Stat Leveling at Early Levels
You’re a future mage. But you start with 5 (or even 2) mana. That’s ridiculously low. Therefore, your leveling strategy must be smart.
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First 10 LP: Do not level up mana under any circumstances! First, master one-handed weapons with Skati (10 LP). Without basic combat skills, your character will swing a sword like a drunken peasant. Combos, dodges, and blocks are what will keep you alive in the first two chapters.
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Next 5 LP: Spend them on learning runic magic with Torres to gain access to spells.
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Then level up mana: Once you have access to the Chronos Trainer (in the New Camp), start investing points in mana. The optimal threshold for comfortable mid-game play is 60-80 mana. But remember: the remake doesn’t have passive mana regeneration in combat, so potions and restoration scrolls are your best friends.
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Intelligence: This stat should also be leveled, but a little later. It affects the effectiveness of spells and unlocks certain dialogue options.
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Golden rule: Don’t hoard training points hoping to level up everything at once. Invest them in basic skills as needed. In the first chapter, you won’t be able to ruin your character, even if you try.
What equipment and bonuses does a Fire Mage receive in the finale?
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Runes: From “Fire Arrow” and “Fireball” to the devastating “Fire Tornado” and “Fire Rain.”
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Robes: As a mage, you gain access to legendary robes. These not only provide armor, but also magic resistance and, with mods, mana regeneration. The Mantle of the High Fire Mage provides 50% protection against slashing/piercing damage and 30% fire resistance.
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Respect and Story: The path of the Fire Mage opens up unique dialogue and storylines not found in other classes.
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Finale: You are one of the most powerful creatures in the Colony. No orc can withstand your wrath.
The most powerful spells and runes by chapter
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Chapter 1 (Survival): Your kit includes “Firebolt” (finish off enemies) and any scrolls you find. Use them against the first orcs and skulkers.
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Chapter 2 (Leveling): Buy/find “Healing.” Save food. Try to get any scrolls with elemental damage.
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Chapter 3 (Beginning of Domination): “Trial of Fire” is complete. You now have access to “Fireball”—an imbalanced spell at medium range. Also, unlock the 2nd or 3rd Magic Circle.
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Chapter 4 (Mass Destruction): “Rain of Fire” and “Fire Tornado.” Don’t get too close to your enemies—destroy them from afar.
Why won’t Corristo accept you into the Order? and the main mistakes?
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Corristo’s incorrect answers. The phrase “I want power!” Will forever close the door to the Order.
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Lack of Alchemy and Inscription skills. If you come to Corristo without them, he’ll send you to study, and you’ll waste a lot of time.
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Joining the mercenary faction before attempting to become a mage. If you pledge allegiance to Lee in the New Camp as a mercenary in Chapter 1, the path to the Fire Mages will be closed. You automatically follow the path of the Water Mages or remain a warrior.
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Attempting to become a mage in Chapter 1. This is impossible. You’ll have to wait until Chapter 3 and complete the story quests.
Answers to frequently asked questions about playing as a mage
Can you simultaneously study to become a Fire Mage and a Water Mage?
No. In a single playthrough, you can only access both schools as a Water Mage (you’ll learn Water magic in the New Camp, and later Fire magic). As a Fire Mage, you cannot study with the Water Mages.
How do I restore mana during combat in the remake?
Nothing passive. Only mana potions (brew or buy), sleep (not in combat), and special food.
How many circles of magic are there in Gothic 1 Remake?
There are 6 circles. Fire and Water mages can master 5 circles, with the sixth unlocked by Xardas in later chapters.
Do mages need to level up their strength?
Yes, up to 30-40. This will allow you to carry good weapons in the early chapters and not die from a single blow.
Why can’t I claim the “Trial of Fire”?
Make sure you:
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Are in Chapter 3.
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Have learned “Alchemy” and “Inscription.”
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Have read the book “Rituals of the Order of Fire” received from Milten.
