In Gothic 1 Remake, everything is tied to the camps — and the acquaintance with them begins. The first one on the way is almost always the Old Camp. It’s a cynical, violent place, but it’s organized as hell. Gomez is an egoist at the helm, but he keeps the camp in check. Do you want to ingratiate yourself? I’ll have to run a series of errands.
Immediately after arrival, look for Diego and Torus at the North Gate. They will give the starting quest “Admission to the Old Camp”. Further — only forward.
Table of Contents
How to Become a Shadow in Gothic 1 Remake all conditions?
There are no shortcuts. To be recognized as a Shadow, you need to:
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Close six specific quests for camp members.
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Reach the 5th level.
Here is a list of tasks (most are simple, some can be completed without fighting at all, with just chatter and wit):
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The Whistler’s Sword
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Finger Ring
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The Missing Wanderer
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The Cult Recipe
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A test of faith
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Out of sight
Below we will analyze each one in order, with nuances.
Completing the quest The Whistler’s Sword and the Fisk Merchant
The whistler is sitting by a campfire with benches, right in front of his hut on the ring closest to the castle. Talk to him. He will give you 100 nuggets and ask you to buy a sword from a Fisk merchant. He also lives in the Old Camp, by his campfire near the hut.

Ask Fisk about the “special weapon.” The sword is worth 110 nuggets. There are two options: pay 10 extra out of your pocket or go to the Whistler for more. Choose any one. If you’ve bought it, take it to the owner. The quest is ready.
How to complete the Finger Ring and Lock Picking quest?
Fingers are another local Shade. Go along the nearest ring to the left, find it in front of the hut. He will ask you to get the Scatty ring. At the same time, master lock picking — the game will count it.
Scatty’s house is to the left of the Fingers hut. Go around and find the entrance. It is important that the owner is not at home (asleep or gone). Sit down, get to the chest. Mordrag sells lockpicks in the same camp. The lock is simple, but you can save it manually before opening it.

They opened it, stole the ring, and took it to the Fingers. Done.
Where can I find Neka and the amulet in the Missing Wanderer quest?
The Sly man sits on the outer ring, to the right of the north gate. Don’t miss it. He will tell you about Neka, a soldier who disappeared a few days ago. The task: to find him.
Bring a good weapon. A short bow would be very useful here, because there are three shrews grazing at the entrance to the cave. Follow the path of the outer ring to the south gate. Go out of the camp, a little ahead, then to the right — you will see the entrance to the cave.
Inside is the corpse of Neka. You take all your things and come back. It is not necessary to kill shrews if you manage to slip through. But if you are confident in your abilities, take them off one by one from the bow. If you get the Neka amulet, give it to the Sly One. The quest is closed.

Where can I find a recipe for Dexter Cor Calome in Gothic 1?
In the afternoon, you’ll find Dexter by the campfire where Fisk lives. A couple of phrases — and the quest is in your pocket. Then the fun begins: you need to get to the Swamp Camp. There’s nothing to do there without a guide. Baal Parvez (also sometimes sits by the campfire) will agree to accompany you. Grab a couple of lock picks before you go out — they’ll come in handy.
Look for Lester at the Swamp Camp. He stands at the entrance, just behind the Templars. Ask him to show you where Kor Kalom lives. Then climb the circular staircase — the alchemy room is at the top. There, at the tables with potions, is a chest with a recipe. The lock will have to be broken.

The best time to visit is midnight. Kor Kalom is asleep, the assistant is absent. Save manually before hacking, seriously. And one more thing: before you leave, be sure to chat with Kor Kalom and other Baals. These acquaintances will come in handy later when you talk to Gomez. You have the recipe — go back to Dexter’s Old Camp. The quest is ready.
Where can I get a list of the Old Mine in the Test of Faith?
This quest will become available when you close a couple of tasks from the list. Go to Diego at the entrance to the castle. Tell them that you are ready to prove your loyalty. Squeeze all the dialogues out of him, and as a result you will receive an assignment: to bring a list from the Old Mine.
You can get a map from Graham at the Old Camp. If he balks, threaten him. It works flawlessly.
How to get: Exit the north gate, cross the bridge, and turn onto the left path. You walk along the road, through the tunnel, at the first fork to the right. There’s An Old Mine Ahead.
Inside: through a tunnel, then over a wooden bridge. Go down the ramps. You’ll find Ian, the chief executive. You’ll meet several NPCs along the way, and some will activate side quests (useful, by the way).
Approach Ian and say the phrase: “The claws look very hungry.” This is the password. He will give you the list. Bring Diego along, and you’ll get another recommendation.

How to kick Mordrag out of the camp in a quest Out of sight?
The final quest before gaining Shadow status. It’s given by Torus, the guy at the entrance to the castle. Squeeze all the dialogues out of it. When you ask about the restricted area, answer: “How about checking me out? Let’s see what I’m capable of?” Then select a new option. Repeat until you see “I’m ready for the job you mentioned.”
Task: Meet Mordrag at the south gate. He’s wearing a blue scarf, sitting outside his hut. We need to force him to leave the camp. There are three options: beat up, kill (take away the equipment — maximum benefit) or let them show a New Camp (peaceful way). Choose for yourself. In any case, when Mordrag is gone, return to Torus and report. The quest is closed, you are one step closer to the Shadow.

Correct answers in the dialogue with Gomez without a fight
All quests are done, the level is upgraded. Go back to Diego and ask about his reputation. If you are at the 5th level, the “Admission to the Old Camp” quest will be closed. Next is the passage to the Torus, which will let you inside the castle.
You walk past him, straight to the door. Look for Gomez inside. If there is a Raven in the hall, talk to him, let him introduce you. There is no Raven — wait a bit, it will appear. When he brings you to the meeting room, approach Gomez.
The most important point: save manually. This is the point of no return. After the conversation, you will no longer be able to join other camps (the New One or the Swamps). The choice is final.
Choose your lines carefully. Here is a safe sequence:
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“I want to work for you.”
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“Because this camp is full of idiots who let others do their work for them.”
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“I talked to someone — I know people in all camps.”
Try each option in turn. The main thing is not to touch the phrase “To Y’Berion.” One mention and a fight will start. Why do you need unnecessary problems?
When you’re done, ask, “Does this mean I’m accepted?” That’s it. Gomez nods. You are a member of the Old Camp.
Now find the Raven, get the Shadow’s clothes. Chapter two starts. Quests to join other camps will automatically fail — this is normal. There is no turning back.
Rewards for joining Gomez: armor and experience
Swearing allegiance to the baron is not just a checkmark in the quest log. A hefty starter package awaits you (which many, by the way, manage to skip). We sort everything out: from bonus expos to hidden merchants.
How to get the Gomez’s Messenger achievement and experience
As soon as the dialogue ends, you will receive exactly 1,000 experience points. No running around, pure reward. In addition, the achievement “Gomez’s Messenger” drops (yes, the very Gomez’ Paperboy). If you didn’t skip any side effects before and honestly worked out the “Tests of Faith”, then the total path to Shadow status will bring about 3,500-4,000 XP. It’s great to start with. You will meet the second chapter at a comfortable 5-6 level.
Shadow Robe Stats and Armor Comparison
We leave the throne room and immediately slow down the Raven at the gate. It is he who gives out the brand-new Shadow’s Dress.

The equipment will enter the slot automatically. Let’s compare it to the basic rags:
The physics seem to be the same. But the Shadow Robe drags perfectly due to the resistance to the elements and a pleasant bonus to energy (believe me, in the second chapter against magical opponents it will save your life). Yes, the starter jacket holds the stabbing a little better. But there are details here. Fractional stuff can be graded.
How to upgrade armor at Fisk’s in the Old Camp?
Did you get the armor? Run to the market of the Old Camp to Fisk. We ask head-on: “Could you improve my armor?”. For a handful of ore, the merchant will add stats. This scheme will work throughout the game with each promotion (from Shadow to Guardian, and so on).
How to get into Gomez’s castle and unlock Fire magic?
Status opens a bunch of doors. Literally.
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Raven starts pouring out quests for the second chapter. Up to this point, he’s playing the guerrilla.
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The range of Fisk is noticeably expanding — top loot appears on the shelves only for their own.
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The courtyard of Gomez Castle is now fully open. The guards will no longer turn you around at the gate.
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Above all: The Fire Mage Torres will give you the task “The Price of Magic”. Do you want to cast spells? Without this quest, the magic is locked down. Many stumble upon Torres by accident and much later, missing the opportunity to fully cast magic from the very beginning of the chapter.
Failed quests after choosing the Old Camp
There will be casualties. Joining automatically scraps all quests for joining a New Camp and a Swamp Camp. It’s a strict rule of the game, not a bug. They’ll still be able to chat with guys like Mordrag, Lares, or Lester, but the factional branches are completely closed to you.
