PBlade's End
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
the Blade's Shadow
Talon is the assassin who refuses to use lanes. A melee, mana-based mid laner with a heavily attack-skewed profile and thin defenses, his entire game plan is built on Assassin’s Path — the ability to vault over any terrain or structure on a short cooldown. While other roamers walk around walls, Talon goes over them, arriving at side lanes through angles wards rarely cover. The catch is that each piece of terrain he uses goes on a long personal cooldown, so his routes are a resource he must plan rather than spam.
His killing pattern runs through Blade’s End: his spells Wound champions, stacking three times, and attacking a target at three stacks makes them bleed for heavy damage over time. In practice this scripts his combo — Rake’s volley of returning daggers applies stacks and slows on the way back, Noxian Diplomacy stabs for critical damage in melee or leaps to targets slightly out of reach while refunding health and cooldown on kills, and one basic attack detonates the bleed. The full sequence deletes squishy targets in roughly a second.
Shadow Assault closes the loop, dispersing a ring of blades while Talon turns Invisible with bonus Move Speed; the blades converge and damage everything they pass through when he reappears. It works equally as an engage, a reset between kills, or a getaway.
Talon belongs to players who treat the map like a puzzle — opportunists who shove their wave, vanish over a wall, and turn a quiet side lane into a double kill before the enemy team realizes mid is empty.
PTalon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
QTalon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
WTalon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
ETalon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
RTalon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
| HP | 658 |
| HP per level | 109 |
| Mana | 400 |
| Resource per level | 37 |
| Armor | 30 |
| Magic Resist | 36 |
| Attack Damage | 68 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 125 |
| HP Regen | 8.5 |
| Resource Regen | 7.6 |
Imported from op.gg · updated every 48 hours.
Win rates are Talon's results against each champion, imported from op.gg.
Talon is usually played in Mid.
Talon is classified as Assassin and uses Mana as a resource.
Blade's End (Passive), Noxian Diplomacy (Q), Rake (W), Assassin's Path (E), Shadow Assault (R).
Yes — current Talon builds are listed above.
Aloned, AmExx, Decay, Gambite, Killerqueen.

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