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Sentinels beat FlyQuest 2-0 in the LCS

Aug 24, 2026 4 min read
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Sentinels beat FlyQuest 2-0 in the LCS

The Sentinels esports team beat FlyQuest 2-0 in the LCS Summer regular season on 22 August. The first game lasted 32 minutes. The Sentinels esports team also won game two, so FlyQuest did not force a third game.

Sentinels esports players defeated nearby minions before moving toward Dragon and Baron. They arrived early enough to place wards. FlyQuest often had to leave the area or enter through a narrow route.

The Sentinels esports team controlled the first game

Sentinels esports players did not need a risky early attack. They collected gold across the map and watched the routes through the opposing jungle. When FlyQuest sent players to one side, the LCS team used the information to move elsewhere. This approach made the next move easier to understand. The team knew which opponents could arrive and which abilities were ready. Sentinels esports players started a fight only when they could then defeat Dragon, defeat Baron or destroy a tower.

FlyQuest found individual chances, but those moves did not create a lasting advantage. After a successful attack, a team should place wards, attack a tower or defeat Dragon. Sentinels esports players usually completed one of those tasks first.

The Sentinels esports team prepared well before fighting Dragon and Baron

Before each fight for Dragon or Baron, Sentinels esports players defeated the nearby minions. FlyQuest then had to protect a tower on another part of the map. If one player stayed near that tower, the LCS team had more players near Dragon or Baron. If that player moved, the tower took damage. The vision from the wards helped with the next decision. Sentinels esports players removed enemy wards from the shortest routes and watched the longer routes.

FlyQuest could not hide every movement, so the LCS team often saw an attack from the side before it began.

A FlyQuest League of Legends team jersey
FlyQuest could not turn its early pressure into a game victory.

Sentinels esports players did not always attack Dragon or Baron immediately. They sometimes waited for FlyQuest to move forward and then attacked an exposed opponent. This prevented a long fight in a small area.

  • The Sentinels esports team won the series 2-0
  • The first game lasted 32 minutes
  • The team defeated minions before moving to Dragon or Baron
  • FlyQuest could not force a third game

FlyQuest could not bring all five players together

FlyQuest needed a safer route for its main attacking players. A ranged champion cannot deal damage while retreating from the first enemy attack. The players protecting the group and the main attackers needed to enter the area together while keeping enough space. The team also needed earlier information from the outer parts of the map. A player who arrives late can still help, but the opponent has already chosen the place for the fight. Sentinels esports players repeatedly reached the best positions before all five FlyQuest players arrived.

Small delays became larger problems after the outer towers fell. FlyQuest had fewer safe places for wards, and a player could not check a route alone. The winning team used this advantage to collect more gold without starting an immediate fight.

The Sentinels esports team completed a convincing 2-0 victory

A 2-0 series gives the coaches a clear example of which preparations worked. They can review the sequence: defeat the nearby minions, place wards and then move toward Dragon or Baron.

FlyQuest League of Legends players pose in team clothing
FlyQuest could not force a deciding third game.

The team can repeat that process against another opponent. The team still needs to avoid becoming predictable. A future opponent may ignore the first Dragon and attack a tower on the opposite side. Sentinels esports players must notice that move early and choose between defeating Dragon quickly and protecting the tower.

FlyQuest left the match with several clear issues to correct. Better spacing between players, faster work against minions and simpler decisions can change the next series. Sentinels esports players performed those basic tasks more consistently.

The Sentinels esports team won through simple decisions

The Sentinels esports team did not need an unusual champion choice or one decisive steal. The players defeated minions before moving, checked the shortest routes and protected their strongest attacking players. They can repeat those actions against another opponent.

FlyQuest need a clearer order for their response. The team should clear the minions near an outer tower before walking toward the river. When this happens too late, the players enter from different positions and the strongest attacking player has no safe place to attack.

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