Press the Attack Precision · Keystone Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Used by 16 champions View RuneExplore League of Legends runes, rune trees, keystones and the champions that use them in current builds.
The defining rune of every page — pick one, build the rest of the page around it.
Aftershock ResolveAfter immobilizing an enemy champion gain defenses and later deal a burst of magic…
Arcane Comet SorceryDamaging a champion with an ability hurls a damaging comet at their location.
Conqueror PrecisionGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal…
Dark Harvest DominationDamaging a low health champion inflicts adaptive damage and harvests a soul from the…
Deathfire Touch SorceryDamaging a champion with an ability burns them over time.
Electrocute DominationHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive…
First Strike InspirationWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain…
Fleet Footwork PrecisionAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you…
Glacial Augment InspirationImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and…
Grasp of the Undying ResolveEvery 4s your next attack on a champion deals bonus magic damage, heals you,…
Guardian ResolveGuard allies you cast spells on and those that are very nearby. If you…
Hail of Blades DominationGain a large amount of Attack Speed and bonus true damage for the first…
Lethal Tempo PrecisionAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max…
Press the Attack PrecisionHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage…
Stormraider's Surge SorceryDealing 25% of a champion's maximum health grants a burst of MS and Slow…
Summon Aery SorceryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Unsealed Spellbook InspirationSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase…
Ranked by how many champions run the rune in real ranked build data.
Conqueror Precision · used by 24 champions
Lethal Tempo Precision · used by 23 champions
Electrocute Domination · used by 22 champions
Press the Attack Precision · used by 16 champions
Arcane Comet Sorcery · used by 14 champions
Deathfire Touch Sorcery · used by 14 champions
Grasp of the Undying Resolve · used by 13 champions
Summon Aery Sorcery · used by 13 champions Every rune in the game — filter by tree and type or search by name and effect.
Press the Attack Precision · Keystone Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Used by 16 champions View Rune
Lethal Tempo Precision · Keystone Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Used by 23 champions View Rune
Fleet Footwork Precision · Keystone Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Used by 4 champions View Rune
Conqueror Precision · Keystone Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Used by 24 champions View Rune
Absorb Life Precision · Minor Rune Killing a target heals you.
Used by 5 champions View Rune
Triumph Precision · Minor Rune Takedowns restore 5% of your missing health and grant an additional 20 gold.
Used by 24 champions View Rune
Presence of Mind Precision · Minor Rune Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Used by 24 champions View Rune
Legend: Alacrity Precision · Minor Rune Takedowns on enemies grant permanent Attack Speed.
Used by 24 champions View Rune
Legend: Haste Precision · Minor Rune Takedowns on enemies grant permanent Basic Ability Haste.
Used by 24 champions View Rune
Legend: Bloodline Precision · Minor Rune Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Used by 13 champions View Rune
Coup de Grace Precision · Minor Rune Deal more damage to low health enemy champions.
Used by 24 champions View Rune
Cut Down Precision · Minor Rune Deal more damage to high health enemy champions.
Used by 24 champions View Rune
Last Stand Precision · Minor Rune Deal more damage to champions while you are low on health.
Used by 24 champions View Rune
Electrocute Domination · Keystone Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Used by 22 champions View Rune
Dark Harvest Domination · Keystone Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Used by 9 champions View Rune
Hail of Blades Domination · Keystone Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Used by 10 champions View Rune
Cheap Shot Domination · Minor Rune Deal bonus true damage to enemy champions with impaired movement or actions.
Used by 21 champions View Rune
Taste of Blood Domination · Minor Rune Heal when you damage an enemy champion.
Used by 7 champions View Rune
Sudden Impact Domination · Minor Rune Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Used by 24 champions View Rune
Sixth Sense Domination · Minor Rune On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Used by 8 champions View Rune
Grisly Mementos Domination · Minor Rune Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected.
Used by 24 champions View Rune
Deep Ward Domination · Minor Rune Your wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep.
Used by 4 champions View Rune
Treasure Hunter Domination · Minor Rune Unique takedowns grant additional gold the first time they are collected.
Used by 24 champions View Rune
Relentless Hunter Domination · Minor Rune Unique takedowns grant permanent out of combat MS.
Used by 15 champions View Rune
Ultimate Hunter Domination · Minor Rune Unique takedowns grant permanent cooldown reduction on your Ultimate.
Used by 22 champions View Rune
Summon Aery Sorcery · Keystone Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Used by 13 champions View Rune
Arcane Comet Sorcery · Keystone Damaging a champion with an ability hurls a damaging comet at their location.
Used by 14 champions View Rune
Stormraider’s Surge Sorcery · Keystone Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Used by 6 champions View Rune
Deathfire Touch Sorcery · Keystone Damaging a champion with an ability burns them over time.
Used by 14 champions View Rune
Axiom Arcanist Sorcery · Minor Rune Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Used by 8 champions View Rune
Manaflow Band Sorcery · Minor Rune Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Used by 24 champions View Rune
Nimbus Cloak Sorcery · Minor Rune After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Used by 11 champions View Rune
Transcendence Sorcery · Minor Rune Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Used by 24 champions View Rune
Celerity Sorcery · Minor Rune All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Used by 15 champions View Rune
Absolute Focus Sorcery · Minor Rune While above 70% health, gain extra adaptive damage.
Used by 10 champions View Rune
Scorch Sorcery · Minor Rune Your first damaging ability hit every 10s burns champions.
Used by 24 champions View Rune
Waterwalking Sorcery · Minor Rune Gain MS and AP or AD, adaptive in the river.
Used by 6 champions View Rune
Gathering Storm Sorcery · Minor Rune Gain increasing amounts of AD or AP, adaptive over the course of the game.
Used by 20 champions View Rune
Glacial Augment Inspiration · Keystone Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Used by 2 champions View Rune
Unsealed Spellbook Inspiration · Keystone Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
View Rune
First Strike Inspiration · Keystone When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Used by 9 champions View Rune
Hextech Flashtraption Inspiration · Minor Rune While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new location.
Used by 5 champions View Rune
Magical Footwear Inspiration · Minor Rune You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Used by 24 champions View Rune
Cash Back Inspiration · Minor Rune Get some gold back when you purchase Legendary Items.
Used by 17 champions View Rune
Triple Tonic Inspiration · Minor Rune Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an Elixir of Force.Upon reaching level 9, gain an Elixir of Skill.
Used by 17 champions View Rune
Time Warp Tonic Inspiration · Minor Rune Potions grant some restoration immediately.
View Rune
Biscuit Delivery Inspiration · Minor Rune Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Used by 24 champions View Rune
Cosmic Insight Inspiration · Minor Rune +18 Summoner Spell Haste+10 Item Haste
Used by 24 champions View Rune
Approach Velocity Inspiration · Minor Rune Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Used by 9 champions View Rune
Jack Of All Trades Inspiration · Minor Rune For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain bonus Adaptive Force at 5 and 10 stacks.
Used by 10 champions View Rune
Grasp of the Undying Resolve · Keystone Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Used by 13 champions View Rune
Aftershock Resolve · Keystone After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Used by 11 champions View Rune
Guardian Resolve · Keystone Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Used by 3 champions View Rune
Demolish Resolve · Minor Rune Your third attack against turrets deals bonus damage.
Used by 9 champions View Rune
Font of Life Resolve · Minor Rune Impairing the movement of an enemy champion heals nearby allied champions.
Used by 13 champions View Rune
Shield Bash Resolve · Minor Rune Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Used by 13 champions View Rune
Conditioning Resolve · Minor Rune After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Used by 9 champions View Rune
Second Wind Resolve · Minor Rune After taking damage from an enemy champion heal back some missing health over time.
Used by 16 champions View Rune
Bone Plating Resolve · Minor Rune After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
Used by 24 champions View Rune
Overgrowth Resolve · Minor Rune Gain permanent max health when minions or monsters die near you.
Used by 24 champions View Rune
Revitalize Resolve · Minor Rune Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Used by 18 champions View Rune
Unflinching Resolve · Minor Rune Gain Armor and Magic Resist when receiving crowd control.
Used by 24 champions View RuneRunes are the pre-game customization system of League of Legends: before every match you lock in a rune page built from two of the five trees — Precision, Domination, Sorcery, Resolve and Inspiration. The primary tree grants a keystone plus three minor runes, and the secondary tree adds two more picks, letting every champion tailor damage, durability or utility to the matchup ahead.
Keystones are the heart of a page. They define how a champion wants to fight — Conqueror rewards extended brawls, Electrocute pays out on quick bursts, First Strike turns aggression into gold. The minor rows behind them fine-tune sustain, cooldowns, resources and survivability, so two pages with the same keystone can still play very differently.
Every rune in this codex is connected to real champion builds on VPEsports: rune pages show which champions actually run them in ranked play right now, with win rates and sample sizes from the same data behind our builds, items and tier list sections. When Riot adjusts a rune, our patch notes track the change, and the whole database refreshes automatically from Riot’s official Data Dragon — no invented numbers.
Runes are pre-game customizations that grant champions bonus effects during a match. Every player builds a rune page from a primary tree (one keystone plus three minor runes) and a secondary tree (two more picks).
Keystones are the most powerful runes and sit in the first slot of each tree. They define a page’s identity — burst, sustained damage, tankiness or utility — and champions are often balanced around them.
Rune facts come from Riot’s official Data Dragon (currently version 16.15.1); champion usage comes from real ranked build statistics. Nothing is invented.
Every rune page lists the champions that actually run it in current ranked builds, with win rates and sample sizes, linking straight to each champion’s build page.
Yes — Riot regularly tunes rune values and occasionally reworks whole rows. When a rune changes, its page links to the relevant patch notes.