PEssence Theft
After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
the Nine-Tailed Fox
Ahri is a mobile burst mage played almost exclusively in the mid lane, blending the sustained poke of a traditional mage with the pick potential of an assassin. Her power rests on a single repeated question: can the enemy dodge Charm?
Her core damage pattern starts with Orb of Deception, an orb that deals magic damage on the way out and true damage on the return, rewarding players who position so the orb passes through targets twice. Fox-Fire adds a burst of move speed and three homing flames for close-range trades, while Charm is the linchpin — a skillshot that stops movement abilities instantly and forces the victim to walk toward her, converting one landed projectile into a full combo or a kill for her jungler. Essence Theft keeps her healthy through the laning phase, healing after clearing waves and healing more on champion takedowns.
Spirit Rush defines her mid-to-late game. Three dashes on one cooldown — with extra recasts granted on takedowns — let Ahri reposition around a fight, dive a backline carry, and dash out before retaliation arrives. She thrives as a flanker and pick-maker rather than a front-to-back damage dealer, and her team benefits most when she turns numbers advantages into snowballs by catching isolated targets.
Ahri suits players who value safety with an aggressive ceiling: her kit forgives mistakes through mobility and sustain, but rewards precise Charm timing and disciplined ultimate usage with assassin-level output from a mage’s range.
PAfter killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
QAhri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
WAhri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
EAhri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
RAhri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
| HP | 590 |
| HP per level | 104 |
| Mana | 418 |
| Resource per level | 25 |
| Armor | 21 |
| Magic Resist | 30 |
| Attack Damage | 53 |
| Attack Speed | 0.668 |
| Move Speed | 330 |
| Attack Range | 550 |
| HP Regen | 2.5 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Ahri's results against each champion, imported from op.gg.
Ahri is usually played in Mid.
Ahri is classified as Mage / Assassin and uses Mana as a resource.
Essence Theft (Passive), Orb of Deception (Q), Fox-Fire (W), Charm (E), Spirit Rush (R).
Yes — current Ahri builds are listed above.
Faker, Chovy, Zeka, Knight, Creme.

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