
PSilver Stake
Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
the Ashen Exorcist
Playing Locke means living at the edge of your own health bar. This melee assassin-mage hybrid, fielded in the mid lane, converts on-hit magic damage into executions: his Silver Stake passive makes every attack hit harder the lower the enemy’s health, so his entire game plan revolves around getting targets into that kill window and finishing them before they escape.
The kit rewards deliberate setup. Ritual Nails readies Soul Nails that damage and mark enemies, and consuming those marks with attacks adds bonus damage, so a good Locke stacks marks before ever committing. Ashen Pursuit is the commitment button: a teleport into a dash that carries him through enemies to his target, ideal for closing the 125-range gap a melee fighter has to cross. Soul Ignition is the most distinctive piece, a self-burn that grants attack speed and move speed at the cost of his own health, refunding a portion of the damage he takes afterward. Timing it so the fight ends before the self-damage matters is the core skill test of the champion.
Purgatory caps the pattern with a thrown binding artifact that can outright execute low-health enemies, and sealing champions away grants Locke additional power, making each kill feed the next. His weakness is written into the kit: he damages himself, fights at melee range and offers little to a team when behind. Locke appeals to players who enjoy high-tempo, all-in duelists where resource management means gambling with their own life total.

PLocke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

QLocke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

WLocke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

ELocke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

RLocke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.
| HP | 655 |
| HP per level | 109 |
| Mana | 280 |
| Resource per level | 70 |
| Armor | 32 |
| Magic Resist | 32 |
| Attack Damage | 58 |
| Attack Speed | 0.688 |
| Move Speed | 340 |
| Attack Range | 125 |
| HP Regen | 9 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Locke's results against each champion, imported from op.gg.
No professional players in our database list Locke as a signature champion choice yet.
Locke is usually played in Mid.
Locke is classified as Assassin / Mage and uses Mana as a resource.
Silver Stake (Passive), Ritual Nails (Q), Soul Ignition (W), Ashen Pursuit (E), Purgatory (R).
Yes — current Locke builds are listed above.

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