PHextech Munitions
A percentage of Corki's basic attack damage is dealt as bonus true damage.
the Daring Bombardier
Corki occupies a rare hybrid niche: a marksman whose damage is split across physical, magic, and true damage, making him miserable to itemize armor or magic resist against. Hextech Munitions converts a percentage of his basic attack damage into bonus true damage, so even pure autoattacking chips through defensive stats — the foundation of his identity as a caster-marksman played both ADC and mid.
His pattern is poke-heavy rather than sustained-DPS. Missile Barrage stores rockets over time and lets him lob exploding missiles from range, with every third shot a Big One that hits noticeably harder. Managing the missile stockpile — spending freely in skirmishes, banking Big Ones for picks — is a constant micro-decision. Phosphorus Bomb adds area magic damage and reveals units where it lands, doubling as a bush-check and anti-stealth tool that few carries can offer.
Valkyrie is his one mobility spell: a short flight that leaves a burning trail behind him. It works as a repositioning tool, an escape, or an aggressive dive, but its long cooldown means each use is a commitment; a Corki who flies in without a plan rarely flies out. Up close, Gatling Gun sprays a cone that shreds both armor and magic resist, amplifying his own hybrid output and his whole team’s damage into whoever stands in it.
Corki rewards midrange positioning discipline — close enough to weave autos and Gatling, far enough to escape via Valkyrie. Players who like resource management and siege poke will find him a distinctive alternative to conventional crit marksmen.
PA percentage of Corki's basic attack damage is dealt as bonus true damage.
QCorki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
WCorki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
ECorki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
RCorki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
| HP | 610 |
| HP per level | 100 |
| Mana | 350 |
| Resource per level | 40 |
| Armor | 27 |
| Magic Resist | 30 |
| Attack Damage | 52 |
| Attack Speed | 0.644 |
| Move Speed | 325 |
| Attack Range | 550 |
| HP Regen | 5.5 |
| Resource Regen | 7.4 |
Imported from op.gg · updated every 48 hours.
Win rates are Corki's results against each champion, imported from op.gg.
Corki is usually played in ADC or Mid.
Corki is classified as Marksman / Mage and uses Mana as a resource.
Hextech Munitions (Passive), Phosphorus Bomb (Q), Valkyrie (W), Gatling Gun (E), Missile Barrage (R).
Yes — current Corki builds are listed above.
PraY, Xiaohu, Sneaky, Zven, AKaJe.

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