PStage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
the Starry-Eyed Songstress
Few champions reward grouping with allies as directly as Seraphine. Her Stage Presence passive makes every third basic spell cast twice, and casting near teammates charges her next attack with bonus magic damage and range — so her entire kit gets stronger the more she plays around her team. She fits naturally as an enchanter-style support and can also hold the mid lane as a utility mage where the doubled spells turn into serious waveclear and poke.
Her rotation is built on rhythm rather than single big hits. High Note is a simple area damage nuke that becomes far more threatening when the passive echoes it. Surround Sound shields and hastes nearby allies, and if Seraphine is already shielded it heals as well — meaning a doubled W cast from the passive can flip a losing skirmish. Beat Drop damages and impairs movement in a line, escalating in crowd-control strength when enemies are already slowed or immobilized, which makes her excellent at chaining CC set up by teammates.
Encore is one of the game’s signature teamfight ultimates: a wave of damage and charm that extends its range with every allied or enemy champion it passes through, letting a well-angled cast travel across an entire fight and lock down multiple targets.
Seraphine’s tradeoffs are clear from her design — she has no dashes and relies on positioning and allies to stay safe, so isolated picks punish her hard. She appeals to players who enjoy supportive spellweaving, tracking passive stacks for perfectly timed double casts, and turning grouped 5v5 fights with one decisive ultimate.
PEvery third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
QSeraphine deals damage in an area.
WSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
ESeraphine deals damage and impairs the movement of enemies in a line.
RSeraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
| HP | 570 |
| HP per level | 95 |
| Mana | 360 |
| Resource per level | 40 |
| Armor | 26 |
| Magic Resist | 30 |
| Attack Damage | 50 |
| Attack Speed | 0.669 |
| Move Speed | 330 |
| Attack Range | 525 |
| HP Regen | 6.5 |
| Resource Regen | 11.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Seraphine's results against each champion, imported from op.gg.
Seraphine is usually played in Support or Mid.
Seraphine is classified as Support / Mage and uses Mana as a resource.
Stage Presence (Passive), High Note (Q), Surround Sound (W), Beat Drop (E), Encore (R).
Yes — current Seraphine builds are listed above.
Cupic, Detention, Predicted, Samikin.

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