PWay of the Wanderer
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
the Unforgiven
Few champions demand as much from their pilot as Yasuo. Rated at maximum difficulty, this melee fighter-assassin lives in the top and mid lanes and converts mechanical skill directly into damage — Flow, his unique resource, generates simply by moving.
Way of the Wanderer doubles his critical strike chance and builds a shield while he moves, letting him take short trades that opponents cannot answer efficiently. Steel Tempest is the engine of his laning: a fast line thrust that counts as a basic attack, and at two stacks of Gathering Storm it launches a whirlwind that knocks enemies Airborne. Sweeping Blade chains dashes through minions and champions, and casting Steel Tempest mid-dash turns it into a circular strike — the source of the wave-surfing, unpredictable movement that defines high-level Yasuo play.
Wind Wall is his most team-warping tool: a moving wall that blocks every enemy projectile for four seconds, capable of erasing an enemy carry’s damage or a game-deciding ultimate. Last Breath closes the loop, blinking to any Airborne enemy and suspending everyone Airborne in the area — meaning Yasuo scales with his team’s knockups as much as his own.
Yasuo rewards players who enjoy outplaying through pure execution: dash weaving, tornado timing, and split-second Wind Walls. His weaknesses mirror his strengths — a 175 attack range and modest defenses mean every mistake is punishable, and a Yasuo who falls behind offers his team little beyond the wall. In coordinated play he pairs naturally with knockup-heavy compositions that feed his ultimate.
PYasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
QThrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.Steel Tempest is treated as a basic attack and scales with all the same things.
WCreates a moving wall that blocks all enemy projectiles for 4 seconds.
EDashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.Cannot be re-cast on the same enemy for a few seconds.If Steel Tempest is cast while dashing, it will strike as a circle.
RBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
| HP | 590 |
| HP per level | 110 |
| Resource | 100 |
| Armor | 32 |
| Magic Resist | 32 |
| Attack Damage | 60 |
| Attack Speed | 0.697 |
| Move Speed | 345 |
| Attack Range | 175 |
| HP Regen | 6.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Yasuo's results against each champion, imported from op.gg.
Yasuo is usually played in Top or Mid.
Yasuo is classified as Fighter / Assassin and uses Flow as a resource.
Way of the Wanderer (Passive), Steel Tempest (Q), Wind Wall (W), Sweeping Blade (E), Last Breath (R).
Yes — current Yasuo builds are listed above.
Flandre, Caps, Carzzy, Supa, huhi.

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