Surely many people still remember the cover of Hotline Miami 2 – the one where Beard stands against the backdrop of raging flames, and his glasses are broken. Its author was the artist Niklas Åkerblad, better known under the pseudonym El Huervo. He did not limit himself to just one illustration – he also wrote several tracks for the sequel’s soundtrack. Years later, Åkerblad reminded people of himself again, but this time in the role of the main developer: the world saw his bright metroidvania Ultros. This, of course, is not Hotline Miami 3, but for many it was no less a pleasant discovery.
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At first glance, Ultros impresses with its visual atmosphere. The game seems to have come from a stained glass window, where bright acid colors are divided by clear lines. Each color here seems to glow from within, and green is downright saturated. Even background objects often get eyes – one or two, as a reminder that you are in a world where the usual logic does not work. This is a real psychedelia, but not chaotic: prayer statues calmly coexist with ugly creatures spitting acid, and creatures that seem to be assembled from scraps of bodies.
The main character comes to her senses on a mysterious spaceship – without memory, skills and weapons. The first steps along the corridors lead her to a sword, and then to a terrible truth: inside the ship, Ultros is about to be born – a creature whose awakening threatens a catastrophe. The only way to stop him is to destroy eight shamans. But every kill comes at a price: a time loop resets progress, and the heroine wakes up again without weapons and skills, forced to collect everything from scratch.
The plot in Ultros is not inferior to the graphics in its absurd appeal. The spaceship here is a womb filled with fantastic flora. Some plants help fight cognitive distortions, others produce fruits so similar to Ultros himself that shamans refused to eat them out of respect. And there is also a special fruit that the lower classes get access to only through gladiatorial fights. All this sounds strange and sometimes disturbing, but this is where the magic of Ultros lies: every detail seems to be part of a single, albeit crazy, picture.

In terms of gameplay, Ultros combines metroidvania and roguelike. Everything starts out familiar: you find a sword, go through rooms, meet the first boss – and win. But after killing the shaman, the cycle resets: the starting point again, the search for weapons and familiar corridors. On paper, this sounds routine, but in reality the process is surprisingly lively – the necessary items are found quickly, and key upgrades are waiting in the extractor: from a double jump to a circular saw cutting through the thickets.
The leveling system is tied to save points. There you can open dozens of bonuses: new combat techniques, jumps from walls, strikes on the ground. The only problem is that when you restart the loop, all the improvements disappear. The situation can be saved by “mnemonic mycelium” – a special mushroom that allows you to fix the most important abilities forever. Although there are few such items, they force you to choose what really makes the game comfortable. Fortunately, with each cycle the cost of skills decreases, and re-leveling does not turn into torture.
Nevertheless, the unusual feeling of ability rollback for Metroidvania can be annoying. In classic games of the genre, you want to become stronger, discover new techniques and not lose them. In Ultros, you are forced to play by different rules, where cyclicality is more important than linear progress.
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Gameplay and Key Mechanics of Ultros: Leveling Up, Fighting, and Gardening
What replaces the usual experience points and gold in Ultros? The developers decided not to copy other people’s ideas and came up with their own way of leveling up. Each defeated enemy leaves behind a “harvest” – body parts that can be eaten. They enhance one of the four characteristics of the hero. Different upgrades require different parameters, so the more varied the diet, the more harmoniously the character develops. But there is a catch: this same food heals. And here you have a choice at the checkpoint – to eat everything now for upgrades or save pieces of flesh for later, as a supply of first aid kits.
What is especially interesting is that the value of trophies depends on how exactly you fight. Repeating the same blows? Get worse meat or even useless debris. And if you experiment – use combos, jumping attacks, uppercuts, even extractor techniques – the reward will be much tastier. The enemies aren’t that resilient, so you can safely try different combinations and not be afraid of failure. And although perfect mastery of the entire palette of techniques is not required, the game subtly encourages variety.

The fights themselves can hardly be called spectacular. It seems that the food mechanics were invented only to motivate you to use “extra” techniques. In fact, the set of tools is modest: regular and charged sword strikes, rolls and one very important trick. If you dodge at the perfect moment, when the enemy is preparing to attack and his weapon is sparkling, a chance for a powerful counterattack opens up. This technique always works – both on ordinary monsters and on bosses, so the rest quickly fades into the background. Uppercut, for example, is more often used not in combat, but to throw seeds into holes in the ceiling.
Yes, gardening was unexpectedly woven into Ultros. During the adventure, you find seeds and plant them in special places. Bushes or trees grow out of them: some become platforms, others break barriers. Sometimes you make a mistake and plant the wrong thing, and as a result, a completely useless plant grows. Fortunately, later the ability to correct such flaws appears – and it becomes much easier to experiment.
As a metroidvania, Ultros fulfills all the genre expectations. New abilities always bring joy, because they open access to secret corners of the map and previously unreachable locations. Each zone here is unique – both in visuals and mechanics. The combat system, although simple, is not boring: you immediately want to try new techniques on enemies. But the roguelike elements look controversial. The most striking example is the double jump. It is given at the very beginning, and it feels like a mandatory mechanic for comfort in the platformer. But after the first cycle, the game forces you to take it away and run for it again. Then this is repeated over and over again. Even despite the plot explanations, the mechanics seem artificially drawn out and loses meaning.
Ultros – Is It Worth Playing? Pros and Cons of the Game
Ultros is the kind of game you come back to not for the familiar mechanics, but for the sense of mystery. Despite the rough edges, you want to linger here: an unusual universe, surreal atmosphere and the author’s visual style make the passage similar to immersion in someone else’s dream.
Every element seems to be created to surprise. You can talk to colorful characters, read outlandish descriptions of fruits or go in search of hidden paths – the map is designed in such a way that it will always tell you where you have not been yet. Even the system with roguelike elements, although not perfectly woven into the gameplay, does not ruin the impression, but rather adds a sense of unpredictability.

Ultros is unlikely to become a classic of the genre and will not get into the top 10 best metroidvanias, but it has its own charm. This is a compact adventure for 8-10 hours that will appeal to everyone who is looking for something unusual, not like the usual games.
What’s catchy about Ultros:
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psychedelic plot and bright graphics, similar to a living painting;
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original mechanics that are not found in other metroidvanias;
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unusual idea with growing plants;
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atmospheric soundtrack, perfectly emphasizing the strangeness of the world.
Weaknesses:
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the combat system turned out to be too simple;
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roguelike elements look superfluous, despite the plot explanation.
Ultros System Requirements
Ultros PC Specs
How to play Ultros for free on Steam via VpeSports
What if a game wasn’t just entertainment, but a gateway into something unexplainable – a living organism that breathes around you? Ultros feels exactly like that. From the first moment, you’re drawn into a world that doesn’t look or behave like anything you’ve ever seen. Bright, otherworldly gardens stretch into infinity, their plants moving as if they have a will of their own. Strange beings, born from the imagination of a dream, challenge you not only with battles but with questions about what this place really is.
Ultros doesn’t hand you answers – it whispers them, hidden in colors, sounds, and fragments of forgotten stories. You find yourself in a dimension where beauty collides with unease, where every step forward feels like diving into a painting that shifts before your eyes. It’s not just exploration; it’s a dialogue with the unknown, and the game almost feels like it’s studying you as much as you are studying it.
And the incredible part? You don’t need to spend anything to begin. We’ve taken care of the hard work so you can step right into this psychedelic universe. Register on our site, log in, and Ultros will already be waiting for you. To make it even easier, we’ve prepared a free steam account option, so the world of Ultros opens instantly, without technical hassles or wasted time.

All that’s left is to let yourself get lost in this universe – to breathe in its rhythm, face its challenges, and allow it to leave its mark on you. After your first session, we’d love to hear what you think. Every impression matters, because Ultros is not just played – it’s experienced. If your review doesn’t appear immediately, just polish it a bit; once approved, the details for your login will be sent to your email.
And if you don’t want to miss out on updates, join our Telegram channel. There you’ll find fresh accounts, the latest news, new patches, and even conversations with others who, like you, are wandering through the surreal belly of this cosmic being. Should you need help, the “How to play for free – Complete guide” section on our site has everything explained step by step, or you can always reach out to us in the chat.
