Remnant: From the Ashes is reminiscent of Gunfire Games’ previous work, Darksiders III, in many ways. It features an apocalyptic setting, spacious levels, powerful enemies, character upgrades, and clear inspiration from the Dark Souls series. It all sounds like a great formula for success, and in some ways it is. But behind the strong points are also weaknesses: in some places, there is a sense of rawness, in others, of incompleteness. As a result, you are left with the feeling that the game has not yet fully decided what it wants to be, and this is what causes mixed feelings after completing it.
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Let’s start with the good news: Remnant: From the Ashes can surprise you with its scale and atmosphere. The world (or, to be more precise, several worlds) here is really big and well-developed, and the plot is not just a background decoration, but a real intrigue, full of mysterious characters and strange secrets that you just want to unravel. Imagine: unknown roots from other dimensions, almost wiping humanity off the face of the Earth; immortal kings with claws like monsters, emerging from the water surface; tree-like Root Mothers, fused with living trees that whisper in unknown languages; and towers leading to other realities… All this is shrouded in mysticism and presented with that very thick layer of darkness and understatement for which Dark Souls is so loved.

The main character – the last hope of humanity – begins his journey among the ruins of a huge city, fighting off monsters in dilapidated neighborhoods. Over time, we learn to teleport to the base, to the conventional “Bunker 13”, to catch our breath and prepare for new sorties. Gradually, the city streets are replaced by sewers, dungeons and other locations that we explore in free order. Somewhere you can stumble upon a secret zone, not mandatory for passing, but hiding a powerful boss and a worthy reward. And somewhere – a strange tree that behaves differently depending on what you brought with you. This is not just a game – it is a constant feeling that something unexpected can be hidden around every corner.
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Remnant: From the Ashes Survival Experience – Gameplay, Story, and Enemies
At first, it seems that you are stuck in an endless grayness: crumpled cars, ruins, charred signs, dull concrete and a feeling as if you have already seen all this – for example, in the same Darksiders III. The terrain evokes deja vu, and you involuntarily begin to remember the dull landscapes of past games.
But then comes the moment when the familiar collapses – and you go beyond the dead city. The world unexpectedly opens up, and you are drawn into a series of other dimensions. There are deserts under an eternal solar eclipse, and wild forests with swamps where evil crocodiles hide, and strange techno-temples in which you first need to go through disinfection, and then with an important artifact in your hands open the way to a giant tower. It becomes not just interesting – there is a sense of adventure, in which non-standard situations and choices await you, on which the further fate of the character may depend.

The combat system is a separate reason for praise. Everything here is lively, dynamic and cheerful in a good way. Shooting from a pistol or rifle feels pleasant, close combat is weighty and impressive. Running, dodging, rolling – everything uses up stamina and requires attention. Remnant: From the Ashes manages to combine the best features of Hellgate: London and Dark Souls, without losing its individuality.
The opponents are pleasingly diverse – from small but annoying enemies to massive bosses with their own tactics. Some will make you sweat, others – look for an unconventional approach. At some point, you start not just shooting, but thinking: how to position yourself, when to change weapons, whether it is worth getting into close combat or it is better to keep your distance and save ammo.
And as if this is not enough – you also need to monitor the hero’s condition. He can start bleeding, burn alive, catch radiation or become infected with some kind of nastiness. So you have to carry around a whole arsenal of first aid kit, from bandages to antidotes. It’s no walk in the park, but it’s this constant fight for survival that makes every fight worthwhile.
How Upgrades, Gear, and Classes Work in Remnant: From the Ashes
In Remnant: From the Ashes, survival depends not only on accuracy and quick reactions. The leveling system also plays a serious role, which, although not overloaded with difficulties, works great. At the very beginning, you are offered to choose one of three classes, each with its own equipment features.
The Hunter prefers to fight at a distance and from the very beginning gets a sniper rifle that can mark targets. The Scavenger acts more roughly – a shotgun, a heavy hammer, and prefers closer distances. The Renegade is something in between, a universal player who can adapt to any situation. In addition to weapons, everyone has their own starting modification – for example, the Scavenger’s shotgun can be loaded with fire.

But despite the classes, there are no strict limits. If you want to change the gun or put on armor from another set – please. Everything is flexible and can be customized to your style. This approach to freedom of choice in equipment only makes the game better – you yourself determine how your hero will look and how he will fight.
What can be upgraded in the game:
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The main characteristics of the character (health, endurance, shooting accuracy, etc.);
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Unique talents that open after story events;
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Weapons and armor, increasing their damage and protection;
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Weapon modifiers that add special abilities (for example, healing or summoning minions).
As you progress and gain levels, the character becomes stronger – you decide where to invest points. Resources are needed for improvements: scrap (local currency), iron, forged iron, rare crystals. All this can be found in battle and used at the base, where traders and crafting stations are located.
How checkpoints and leveling work in Remnant: From the Ashes
It is for the sake of pumping and collecting resources at the beginning of the game that you go on these grueling forays through the ruins of the city. While the character is still too weak, the main goal is to get to the next checkpoint alive. It plays the role of a local “bonfire” here – the same one, from that very game. At this point, you restore health and ammunition, reset negative effects and charge the “dragon heart” – a local analogue of Estus, which can be used in battle for healing. These crystals also serve as fast travel points.
But, as in the classics of the genre, there is a nuance: activating the point revives all ordinary enemies. True, there is nothing to lose here – you do not lose either resources or experience upon death. You simply find yourself at the crystal again and go to fight your way through the same horde. This approach strongly encourages grinding. And here everyone decides for themselves – someone will enjoy it, someone will perceive it as tediousness.

If you play alone, especially at the beginning, you have to spend a long time kneading the same enemies in the same dull urban landscape. The picture is not very inspiring. But in co-op everything feels much more lively – besides, connecting to other players happens almost instantly. However, even in a company is not always easy: when meeting bosses, mass wipes are possible, especially if the team does not act in a coordinated manner.
Now about the fly in the ointment. Despite the declared non-linearity, there are almost no serious forks and choices here. The world as a whole looks quite static: the characters at the base react sluggishly to what is happening at best, rarely give side quests and certainly do not share stories around the campfire. The promised “randomness” is also not impressive in reality – little changes with new runs.

The variety of equipment is modest: there is little armor, and in general there is a lack of interesting finds – except for the rings, everything is more or less. Bosses, of course, differ visually and in mechanics, but almost all of them like to spam crowds of minions, and their difficulty is often expressed not in ingenuity, but in a thick health bar. Because of this, fights are more chaotic and less “technical” than in Dark Souls.
The controls also fail – especially in tight locations. Attempts to tumble between walls and doors sometimes end in failure, swearing and a desire to throw the gamepad out the window. And yes, bugs also happen: either the character will fall through the textures, or the enemies will forget that they are supposed to attack at all.
Is Remnant: From the Ashes Worth Playing? Pros and Cons
Remnant: From the Ashes initially looked like a dark horse — it didn’t stand out in the summer release list, and the name Perfect World Entertainment was more associated with Asian MMOs than with a dark cooperative action game. But the game unexpectedly surprised. Yes, it’s not without its rough edges — some things had to be patched, and some could have been polished. But overall — you want to play it. Go through it. Fight. Explore. Even alone — and that says a lot.

What worked well:
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A fascinating, dark world full of secrets and hidden corners;
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A story with intrigue and surprises;
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A great atmosphere of hopelessness and mystery;
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Excellent visual stylization — from the design of locations to the appearance of enemies;
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Exciting battles with tension and drive;
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A variety of opponents, each with their own character;
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A flexible system of character development and weapon customization;
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A strong and really fun cooperative mode;
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And yes, a full-fledged Russian localization — with dubbing, which is rare.
What let it down:
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The world seems “frozen” in places — there is little dynamics in it;
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Some bosses play according to the same scheme;
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Procedural level generation does not always noticeably affect the gameplay;
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There are technical glitches, although not critical;
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The controls sometimes feel a bit unfriendly;
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The graphics aren’t the worst, but they’re not impressive either.
Remnant: From the Ashes System Requirements
System Specs for Remnant: From the Ashes
| Minimum Setup | Optimal Setup |
|---|---|
| Operating System: 64-bit Windows 7 / 8 / 10 | Operating System: Windows 10 64-bit version |
| CPU: AMD FX-6350 or Intel Core i3-7350K | CPU: AMD FX-8370 or Intel Core i5-4590 |
| RAM: At least 8 GB | RAM: 16 GB or higher |
| GPU: Radeon R7 370 or GTX 660 from NVIDIA | GPU: AMD RX 480 / NVIDIA GTX 970 |
| DirectX Support: Version 11 | DirectX Version: 11 |
| Storage Space Needed: 40 GB minimum | Storage Type: SSD recommended, 40 GB |
How to play Remnant: From the Ashes for free on Steam via VpeSports
You open your eyes – all around you are ruins, ashes and the dull echo of a dead world. All that remains of civilization are fragments, shadows and rare survivors. This is Remnant: From the Ashes, a dark but exciting adventure where every step can be your last, and every victory is a sip of hope. Here you are not just a player, you are the last hope of humanity.
And the best part? You don’t have to configure anything or look for workarounds – we’ve already done everything for you. Register with us, log in, and Remnant will be waiting for you. Everything is simple, humanly understandable and – what’s especially nice – available even through a free Steam account.
You will feel how your pulse begins to beat faster when you hear the roar of an enemy around the corner. Mistakes are not forgiven here. Enemies are merciless, bosses are terrifying, and the world is alive, unpredictable, and different every time. Surviving alone is difficult, but possible. In company – it’s really exciting.

If you want to share your impressions – we are always happy. Write a review after completing the game, just be honest – your experience is important. If you suddenly did not see your comment right away – it may be waiting for moderation. A little patience, and all the necessary information will arrive by email.
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