Project Motor Racing is like talking to a car in a language you once knew but have forgotten. At first it seems that everything is simple: gas, brake, turn. But after a couple of laps, you realize — no, everything is different here.
I spent several sessions in the game in a row, and each time I caught myself thinking, “One more lap and that’s it.” Of course, it wasn’t enough. Because Project Motor Racing is not about fast dopamine, but about gradual withdrawal.
This review of Project Motor Racing is not about the perfect game. More like an honest one. And that’s a rarity now.
Table of Contents
Release date of Project Motor Racing on PS5, Xbox and PC
Everything is still neat with the release date: developers don’t make big promises. The release date of Project Motor Racing is designated as the nearest release window, but without a specific day — and this even inspires confidence.
Judging by the current state:
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the PC version will be released first (which is logical for the simulator);
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then the consoles will pull up;
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more content will be added to the release.
And, to be honest, it’s better to let them wait a little bit than to release a raw product.
What kind of game is this and who is Ian Bell?
In short, this is a game by a man who has already tried to make a “perfect car simulator.” And he did it well in some places.
Ian Bell is an ambiguous figure, but he has a lot of experience. After Project CARS, many expected him to either disappear or come back with something serious. And now — the Project Motor Racing game.
It feels like it’s not just another race. This is an attempt to prove that simulations can be deep without compromise. Sometimes too deep.
Gameplay of Project Motor Racing and the realism of the simulator

The first feeling is like you’ve been transferred from an ordinary car to a real racing car.
You seem to know how to drive. But the hands are doing the wrong thing, the car lives its own life, and you start to doubt every action.
This is where the game starts working.
Physics, controls, and difficulty level
Physics is not just “well done.” It is felt.
For example:
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I hit the gas too hard, and my ass starts to “walk”;
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I overheated the rubber a little, and the clutch is no longer the same;
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I braked late, and that’s it, hello gravel.
These are not the moments where you get mad at the game. These are the moments where you realize, “It’s my fault.”
And yes, you can play on the gamepad. But it’s like eating soup with a fork — technically possible, but why?
VR and PSVR2 support
With vr support, the game unfolds in a different way.
The first time you ride in VR, you literally bend over in a turn. Not because it’s necessary, but because the body reacts the way it does.
What I particularly liked:
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there is no feeling of a “flat picture”;
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the distance to the turns feels intuitive;
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easier to control the trajectory.
PSVR2 is also announced, and if the implementation is at the level, this may become one of the main arguments in favor of the console version.
Cars and tracks in Project Motor Racing
There’s not a ton of content yet. But it’s like a good restaurant: smaller is better, but better.
Each car is not just a model with different numbers. It’s a character.
Car list
The current car list does not try to impress with the quantity. He relies on a variety of sensations.
That’s what it is:
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classic GT’s are heavy, moody, but very “lively”;
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modern GT3/GT4’s are more stable, but demanding;
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Prototypes are fast and a little scary;
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road sports cars are familiar, but not forgiving of mistakes.
Sometimes you switch from one car to another, and it’s like learning how to drive all over again.
Track list

A track list is not just a background. This is a test.
Some tracks literally make you respect them:
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narrow areas where there is no margin for error;
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fast turns where millimeters decide;
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long straight lines, where you have time to catch your breath… and make a mistake again.
And yes, laser scanning is felt — especially on the bumps.
Game versions — PS5, Xbox and PC
So far, it’s clear that the game was “born” on PC. But the consoles are clearly not forgotten.
Features of the PS5 and Xbox versions
The PS5 and Xbox versions try to preserve the spirit of the simulator, but at the same time be more accessible.
What is expected:
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a more gentle control setting;
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stable performance;
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support for key functions of new consoles.
It’s a compromise, but a reasonable one.
Differences and performance
The PC version is freedom. Settings, peripherals, mods.
Consoles are a convenience.
In short:
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do you want maximum realism — PC;
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if you just want to sit down and go, the console.
But if the developers optimize well, the ps5 review can be very positive.
Updates, patches, and news from Project Motor Racing
The game already feels like it’s “alive”.
Recent updates and changes
Every update and patch is not just numbers in a changelog.
Sometimes, after an upgrade, you get behind the wheel and the car behaves differently. And you’re learning again.
They’re changing:
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physics;
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AI behavior;
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balance.
And that’s cool.
Developers’ plans
According to the latest news, it is clear that the developers are not going to abandon the project.
In the plans:
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new cars;
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highways;
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refinement of the multiplayer.
If everything goes according to plan, the game could grow a lot in a year.
Multiplayer, mods, and crossplay

Not everything is perfect here yet.
Is there a crossplay in Project Motor Racing
Crossplay is still in the plans. And you can feel it — online is still not as lively as you would like.
But if it is added, it can seriously change the situation.
Support for mods
But mods is already a strong point.
Mods can turn a game into anything:
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add rare cars;
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recreate the tracks;
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change the behavior of the game.
Mods often give simulators a second life.
Comparison of Rennsport vs Project Motor Racing
The comparison of rennsport vs project motor racing arises by itself.
The main differences of the games
Rennsport is about online and competitive games.
Project Motor Racing is about the feeling of a car.
One game makes you win.
The other is to study.
What to choose in 2026
To be honest, it depends on the mood.
If you want to drive and race fast, Rennsport.
Do you want to feel how the car “breathes” — Project Motor Racing.
Project Motor Racing System Requirements for PC
| Specification | Minimum Requirements | Recommended Requirements |
|---|---|---|
| Operating System | Windows 10 (64-bit) | Windows 11 (64-bit) |
| Processor | Intel Core i7-8700 or AMD Ryzen 5 (12 threads) | Intel Core i7-10700 or AMD Ryzen 7 (12+ threads) |
| Memory | 16 GB RAM | 24 GB RAM |
| Graphics | NVIDIA RTX 2060 or AMD Radeon RX 580 (6 GB VRAM) | NVIDIA RTX 3070 or AMD Radeon RX 6800 (8 GB VRAM) |
| DirectX | Version 12 | Version 12 |
| Storage | 50 GB available space | 50 GB available space (SSD recommended) |
| Network | Broadband Internet connection | Broadband Internet connection |
| Audio | DirectX-compatible sound card | DirectX-compatible sound card |
Pros and cons of Project Motor Racing
The main advantages
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are very lively physics
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a sense of control and weight of the machine
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high-quality VR support
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potential for the future
The main disadvantages
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difficult entry
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while there is little content
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the crude multiplayer
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without steering wheel is not fully revealed
For beginners, a steam free account removes a lot of initial friction.
Is it worth playing Project Motor Racing

Who is suitable for the game
This game is not for everyone. And that’s okay.
It is suitable for those who:
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Willing to spend time learning;
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Loves realism;
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He is not afraid of mistakes.
If you want to relax after work, this may not be the best choice.
Summary and assessment
Project Motor Racing is a game that doesn’t try to please everyone.
And that’s exactly her strength.
It can be annoying, make mistakes, and unsettling. But when you finally manage to complete the circle perfectly, it’s a feeling worth all the time.
Not ideal. But it’s a very honest simulator.
How to play Project Motor Racing for free on Steam via VpeSports
Sometimes you don’t just want to start the game, but literally feel how the steering wheel is shaking in your hands and how every second on the track can decide everything. In Project Motor Racing, that’s exactly what you get — you don’t look at the picture, but you feel like you’re pressing the accelerator pedal to the floor. The car doesn’t listen right away, the track doesn’t forgive mistakes, and that’s the whole thrill: you gradually get into the rhythm, you start to understand the turns and catch the very moment when everything is going perfectly.
There is no sense of “playing for show” here. Every race is a little story: somewhere you get ahead at the last moment, somewhere you make mistakes and learn from it. And after a couple of races, you find yourself thinking that you’re not just playing, but you’re really into it and you don’t want to go out.
By the way, we tried to make sure that you don’t waste time on unnecessary fuss. Everything is as simple as possible: you register, log into your account and return to the top of the page — the GET AN ACCOUNT button is already waiting for you there. Then everything is just a couple of clicks, without any problems or unnecessary steps. I got in and drove off.
If you want to keep up to date, don’t miss updates, and generally feel like you’re part of the movement, check out our Telegram channel. There are not only new accounts and patches, but also live communication: people share experiences, discuss races, sometimes argue, sometimes help. If something doesn’t work out, you’re not left alone with the problem. You can open a detailed guide or just write to the chat — they will answer you in a human way and without unnecessary officiousness.
