The Nintendo Switch version of Firefighting Simulator: The Squad is like a miniature fire brigade: the same courage, the same tension, but in a portable format. And while the console imposes its limitations, the game manages to preserve the most important thing—the spirit of a true firefighter’s brotherhood.
Yes, the graphics aren’t up to par with PC standards. But is the realism of smoke and flames more important than the feeling of being part of a team diving into the fire to save others? The developers emphasized not the beauty of textures, but the emotion and feeling of a real mission. Each firefight is a mini-drama: the sound of sirens, the crackling of flames, the momentary hesitation before stepping into the smoke.
The Switch adds freedom to this experience. Now you can turn on the fire siren anywhere—on your couch at home, on the train, or even while waiting in line at a cafe. This makes the game especially appealing to those who want to feel like a rescuer, but without the helmet and oxygen tank.
Yes, there are tradeoffs. But Firefighting Simulator: The Squad on Switch is not about graphics, but about atmosphere. It’s a game about courage, camaraderie, and determination that stays with you even after you turn off the console. If you’ve ever dreamed of being a hero, now’s your chance—even if it’s in digital fire.
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Firefighting Simulator – The Squad Free Steam Account
When you first launch FFS: The Squad, the eye immediately clings to the picture. Not perfect, but unexpectedly pleasant. For the simulation genre, where visual is often stuck somewhere in the early 2000s, this is already an achievement. The world really looks alive here: light plays on metal surfaces, flames dance in the dark, and machinery glitters as if it had just come off an assembly line. And yes, a stable 60 frames per second does its job, allowing you to fully immerse yourself in the process.
This is not a story about heroic firefighters or a cinematic story about saving lives. FFS: The Squad is a classic simulator where everything is built around the profession itself. Each mission is a separate lesson explaining the mechanics, tools, and behavior of fire step by step. You can go to the call in your car or teleport directly to the scene of the accident — your choice. However, driving transport leaves the feeling that you are driving not a fire truck, but a concrete slab: slowly, clumsily and tiresomely. After a couple of trips, I personally started just skipping this stage.
There are plenty of training scenarios in the game, which is great — although, to be honest, there is no special need for them. Spend a couple of minutes behind the wheel, look into the compartments where the equipment is stored, and then everything will go by itself. The missions suggest obvious but useful things: for example, that fat cannot be extinguished with water, co₂ is needed, or that hoses need to be connected to specific valves. These are simple but important details that create a sense of professionalism.
Admittedly, the game is far from realistic fire simulation. The developers apparently realized that the detailed physics of fire burns not only houses, but also the budget. Therefore, everything works within the framework of logic, but not always within the framework of reality. The fire here is strange — it looks more like a living organism that behaves as it pleases. Sometimes the flame spreads chaotically, sometimes it disappears from a couple of drops of water. And yet, despite the simplifications, the game tries to remain consistent and understandable.

The extinguishing process itself looks interesting, although it is not exciting. You direct a stream of water, watching as the fire icons gradually go out. Everything seems to be correct, but aiming often turns into guessing games. A room is on fire somewhere nearby, and you are unsuccessfully watering the air. As a result, you get more irritation than satisfaction.
But preparing for a challenge is a completely different matter. Checking the equipment, laying out the hoses, choosing the right tool — all this creates a cozy routine of a real firefighter. These moments are enjoyable, because this is where you feel like you’re part of a team. But as soon as the extinguishing itself begins, the drive goes away, giving way to mechanical actions: smash the door, take out the victim, put out another fire.
To better understand what awaits you in FFS: The Squad, it is worth noting the main pros and cons of the game:
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Pros: atmospheric graphics, pleasant technical detail, training missions with clear logic, and a sense of professional routine.
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Cons: boring controls, unnatural fire behavior, repetitive missions, and quickly losing excitement.
The FFS problem: The Squad isn’t that it’s bad. She’s just… too much the same. There are many missions, but the feeling that you are doing the same thing does not leave. Some of the details are saved — the sound of sirens, the voice of a partner in a walkie-talkie, the flicker of light in the smoke. But that’s not enough to really spark the game.
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Gameplay of Firefighting Simulator: What it’s really like to be a firefighter
The main feature of the game is, without a doubt, the cooperative mode for four. It promises maximum fun… if you’re lucky. My first attempts to connect to the match turned out to be a real test of patience: everything hung, lagged, as if the game itself had decided to test how much I love fire fighting simulators. After a couple of minutes, I capitulated—not from the fire, but from the lags.
But once you got into a normal match with people who probably live somewhere nearby, everything changed. Flames, panic, buckets of water—and three crazy firefighters like me running and shouting something into the microphone. It was fun, chaotic, and surprisingly lively. When you have a group of friends who don’t mind putting on a helmet and playing heroes, the game turns into a real celebration of disorder.
However, not everyone wants to rely on random people or wait for friends. There is a single player mode for such players, and then a completely different story begins. Instead of living companions, you are surrounded by three companions controlled by artificial intelligence. AI, to put it mildly, is peculiar: sometimes it waters walls where there has been no flame for a long time, then it goes for a walk somewhere around the corner, then it just stands with an empty look, as if it has forgotten why it came. Sometimes it feels like I’m not playing a firefighter simulator, but a kindergarten where three kids are trying to put out a fire with toy watering cans.

So that you understand, a typical AI scene looks something like this:
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One partner is persistently watering an already extinguished wall.
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The second one is circling the yard, as if looking for a lost helmet.
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The third one just follows you, silently watching you put out the fire alone.
They still manage to do something on the street, but once they enter the house, it’s chaos. They stumble, spin, get in the way, and at some point you start treating them with tenderness, like clumsy pets. In the end, I just handed everyone a hose and watched them do their own thing while I tried to save the situation.
From the visual side, the game looks better than most simulators, although it is far from ideal. There is no photorealism here, but there is an honest soul, albeit a little rough. When the fire is reflected in the windows, smoke curls under the ceiling, and a jet of water casts bright glare, the atmosphere is breathtaking. However, when there are too many particles on the screen, the frame rate drops sharply, and the picture turns into a slideshow. But when everything is calm, a stable 60 fps gives the eyes a break and returns a sense of rhythm.
Music is rare, there is no voice acting at all, but the sounds of flames and hissing water work like meditation — they hypnotize and immerse you in the process. There will be no dialogue, drama, or plot twists. You just come, extinguish, rescue, come back — and everything goes in a circle. It sounds simple, but that’s the thrill of it: the game doesn’t pretend to be something it isn’t. She’s honestly doing what she was created for.
And here’s where you should ask yourself the question: are you willing to pay $30 for a simulator where sometimes it feels like you’re the only one who knows what they’re doing? If you’re looking for AAA—level realism and blockbuster graphics, skip it. But if you just want to relax, laugh at the AI’s behavior, be a hero for a couple of hours and experience the chaos of a real fire shift, then this game can provide a lot of fun moments.
She’s not perfect. But it has something that many modern projects lack — sincerity and sincerity.
Firefighting Simulator – The Squad System Requirements
System Specs for Firefighting Simulator – The Squad
How to play Firefighting Simulator – The Squad for free on Steam via VpeSports
If you’ve ever dreamed of feeling like a hero who rushes to a challenge to save lives and defeat the elements, Firefighting Simulator – The Squad gives you the opportunity. This is not just a game — it’s a chance to look into the firefighter’s profession from the inside, to feel the team spirit, responsibility and excitement, when every second can be crucial. And what’s especially nice is that now you can try it all for free.
We have made the process as simple as possible. It is enough to go to the VPEsports website, register and log in to your profile. After that, go to the “Free Steam Account” section, which contains a collection of games available through the Shared Steam service. Find Firefighting Simulator – The Squad, open its page and follow the step-by-step instructions. Just a few minutes — and you are already standing at the fire station, ready to put on a helmet, start the car and leave for the first task.
This game truly conveys the atmosphere of the service. There is no place for haste without meaning — only accurate decisions, well-coordinated work and mutual assistance. You will fight fires in residential buildings, industrial facilities, cars and office buildings. Each incident is unique, and it depends on your actions whether you can save the victims and minimize the damage.

When you feel the spirit of the team and the adrenaline of a real challenge, share your impressions on our website. We carefully read the reviews, because they help to make the process of getting games even more convenient. If a comment doesn’t appear right away, don’t worry, it’s probably being checked by a moderator. After approval, you will receive account access information by email.
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And if something suddenly seems unclear, don’t worry – the site has a detailed guide “How to play for free“, which describes all the steps from registration to launching the game. Follow the instructions, and very soon you will hear a siren, feel the heat of the flame and experience what it means to be part of a real fire brigade in Firefighting Simulator – The Squad.
