In Empires of the Undergrowth, the player is assigned the role of the ruler of an ant colony, a tiny but extremely ambitious community for which every inch of the earth is the meaning of an entire continent. There are no small things here: any territory becomes the scene of a fierce struggle for survival, resources and dominance. For insects, what a person would call an inconspicuous piece of soil turns into a full-fledged world with its own laws, conflicts and drama.
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The game is based on a story campaign unfolding within the walls of the Formicarium, an artificially created colony where two scientists conduct risky experiments on the queen and her offspring. With the help of gene modification and royal jelly, the queen gets the ability to produce ants of different species, combining the features of soldiers, workers and specialized fighters in one hive. Such interference in the natural course of evolution cannot go unnoticed: the narrative is gradually filled with an alarming atmosphere of scientific arrogance and a sense of impending crisis.
The formarium itself serves as a kind of strategic center and one of the most enjoyable mechanics of the game. Here you can easily engage in construction, plan tunnels, optimize logistics and strengthen the army. The gameplay doesn’t rush the player, but it clearly sets the limits: the amount of food given out, excavation limits, and royal jelly volumes. It is this resource that becomes the foundation of progression, directly affecting the effectiveness of units and the depth of tactical decisions.

Key features of colony development in formicaria:
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construction and expansion of underground tunnels without external pressure;
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pumping ants with royal jelly and discovering unique abilities;
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limited resources, forcing careful planning of the economy;
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flexible configuration of the army for different types of threats;
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the gradual complication of the tests and the growing strategic burden.
However, the calm does not last long. Periodically, a carefully constructed ecosystem is subjected to rigorous strength tests. Scientists are launching waves of aggressive insects, hostile ants and the real giants of the arthropod world. Over time, phryns and other dangerous opponents appear on the battlefield, and at the climax, the experimenter himself intervenes in the conflict — his finger is able to destroy elite units in a matter of seconds. These episodes turn every battle into an intense tactical test.
Between the main challenges, additional missions are available to the player, designed in the style of a popular science program with ironic comments from the announcer. In such scenarios, individual ant species are forced to survive, fight for dominance, or survive natural disasters. Sometimes it comes to fights with big bosses with unusual skills and a high level of threat. The reward for success is new territories, resources and valuable milk for the further development of the formicarium.
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For those who have completed the campaign and want more, there is an arcade mode with a series of dynamic missions. And the free mode allows you to choose a map, set up opponents and experiment with balance without plot restrictions. Empires of the Undergrowth confidently combines strategic depth, the atmosphere of scientific experiment and intense gameplay, turning the microcosm of insects into a large-scale and exciting survival simulation.
Empires of the Undergrowth Gameplay: How Life Works in an Ant Empire
By its structure, Empires of the Undergrowth involuntarily evokes associations with Dungeon Keeper, but instead of a gloomy evil empire, a much more mundane — and no less cruel — ant empire has to be built here. The gameplay is based on the work of workers: it is these inconspicuous workers with exoskeletons instead of armor who build tunnels, expand dungeons and form the foundation of a future colony. The construction feels alive and organic, emphasizing the simulation depth of the strategy.
The matter is not limited to corridors alone. Inside the anthill, it is necessary to create special cells — a kind of nursery, where workers carefully transfer the eggs laid by the queen. It is here that the future of the army and the economy is born: new workers and soldiers appear from the masonry. All buildings can be improved, but with an important tactical condition — they must be in contact with each other or with walls, which adds an element of planning and spatial thinking.

Colony development is impossible without a stable influx of resources. The queen needs food, and in large quantities, to support the production of offspring and the growth of the hive. Fortunately, the surrounding area is teeming with both nutritious larvae and aggressive insects that can diversify the diet. This is where soldiers come into play: with the help of mandibles and poison, they impose a simple truth on the world around them — today it will become dinner. This approach emphasizes the balance between the economy and the combat system.
One of the key features of the game is the variety of ant species, each of which dictates its own passing style. Their food preferences directly affect the tactics, control of the territory and priorities of the player:
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Most species are omnivorous and will eat any defeated prey;
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In some missions, renewable food sources appear — aphids or caterpillars on leaves, requiring constant protection from competitors;
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Leaf-cutting ants and termites feed on mushrooms grown on harvested leaves;
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The Matabele and Siafu specialize in termite meat, making raiding termite mounds the basis of their survival and conflict.
The surface of the world serves both as a storeroom and a high-risk area. There is enough food for a growing colony, but there are also plenty of dangers: frogs, lizards, spiders and scorpions patrol the territory in search of prey. For them, a gawking worker is just a snack, and therefore exploration and control become an important part of the gameplay.
Ant combat squads are pleasantly surprised by the variety of roles and abilities. Soldiers of various types bite, sting, spit venom, disorient enemies and even provide support — among them there are healers who carry away wounded soldiers for recovery. In battles, ants act as a single organism: they surround the enemy, climb on his back and attack from several sides. This teamwork allows you to defeat enemies many times their size.
However, the main threat does not come from predators, but from neighboring colonies. Hostile ants are well adapted to coordinated attacks, raids, and resource theft. At the same time, there is no reward for the destruction of ordinary fighters, which makes rash wars extremely costly. The real goal of any campaign is the enemy queen. Once you get to it and destroy it, the entire colony will fall, and the eggs that don’t hatch will become the winner’s well-deserved trophy. It is at such moments that strategy reveals its predatory, ruthless essence.
Hardcore difficulty and nuanced usability in Empires of the Undergrowth
Those who are looking at Empires of the Undergrowth should immediately understand that the game does not discount comfort and does not spare newcomers. Even with solid experience in strategies, many missions can be stymied already at the standard difficulty level. The balance is built in such a way that every mistake in colony management, economics or tactics is felt painfully. And the additional tests do give the impression that they were originally conceived under the “New Game+” format — there is nothing to do there without leveling up and a deep understanding of the mechanics.

At the same time, some elements of the interface and quality of life leave an ambiguous impression. The lack of acceleration or scrolling of time makes individual tasks lengthy, especially when waiting for the accumulation of resources or the restoration of the army. Visual feedback also does not always work in the player’s favor: the level of building improvements cannot be determined by eye, and information has to be checked manually through the interface. A similar problem concerns the queen — her current state of health is not visually read in any way, which sometimes leads to sudden and extremely unpleasant consequences for the entire colony.
However, the developers haven’t forgotten about accessibility either. An unexpected but pleasant bonus was taking care of arachnophobes: there is an option in the settings that allows you to make spiders less scary. This is a small but revealing detail that smooths out the overall tension and shows attention to the emotional perception of the game — a rarity for hardcore strategy.
Strengths and Weaknesses of Empires of the Undergrowth
Empires of the Undergrowth can confidently be called one of the most notable strategies of its time — especially against the background of the lull in the genre after the release of They Are Billions. The game has several levels at once: it’s really interesting to develop a base, manage the economy, fight for resources and watch as a tiny colony turns step by step into a voracious empire. After a few hours, the gameplay is so addictive that you begin to seriously get used to the role of a ruthless ruler, for whom there is only food, growth and survival.
The cognitive aspect deserves special mention. The ants in the game behave as authentically as possible: they hunt, protect the territory, interact with the environment and build a hierarchy the way it happens in nature. What is happening is regularly accompanied by comments, and the atmosphere is complemented by a cheerful and varied soundtrack, which does not bother even during protracted missions. All this creates the feeling of a living ecosystem, rather than an abstract set of mechanics.

When all the elements come together — the visual style, the behavior of insects, the announcer’s presentation and the music — the game begins to resemble an interactive episode of a popular science program. That is why Empires of the Undergrowth may be of interest not only to adult strategy enthusiasts, but also to children. When the difficulty level is adjusted correctly, it easily turns into something more than just an “evening game” – into an exciting and educational adventure. The main thing is not to overestimate the strength of a young player, otherwise hardcore balance can quickly discourage enthusiasm.
Pros:
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a solid and thoughtful strategy with deep basic mechanics;
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a vivid sense of control over a growing ant colony;
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the missions are presented as episodes of a science program, which enhances the atmosphere;
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the opportunity to play as different types of ants with unique features;
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an unusual, sometimes crazy, but memorable campaign;
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high-quality voice acting and commentary;
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an energetic and varied soundtrack;
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full-fledged translation of the text into Russian.
Cons:
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high entry threshold for beginners in the strategy genre;
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lack of convenient auxiliary mechanics and visual information about the development of the database;
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some missions feel unnecessarily delayed in terms of pace.
Empires of the Undergrowth System Requirements
Empires of the Undergrowth
How to play Empires of the Undergrowth for free on Steam via VpeSports
Sometimes you want to hide from the noise of the big world and immerse yourself in something completely different – lively, dangerous and surprisingly honest. In Empires of the Undergrowth, you’re not a sword-wielding hero or a chosen savior. You are the mind of the colony. Thousands of tiny creatures depend on your decisions: whether there is enough food, whether the defense will withstand, whether the nest will survive another attack. Underground it is always crowded and dark, on the surface it is deadly, and the feeling of tension does not let go for a minute. This is the special magic of the game. And the best part is that you can try it all for free.

We’ve made the login process as simple as possible because we know how easy it is to lose interest when faced with bureaucracy and complicated instructions. Everything is human here: register on the website, log in to your account, return to the beginning of the article and click GET AN ACCOUNT. No traps or unnecessary steps — just quick access to the game and the opportunity to immediately start building your ant kingdom from scratch.
And then you’re not alone anymore. Our Telegram channel gathers the same players who discuss tactics, share news, follow updates and just chat. We post fresh accounts, talk about patches and changes in the game. If something doesn’t work out or you have any questions, you can always refer to the detailed guide or write to the chat. We are really in touch and are interested in making your journey in this world exciting, not annoying.
