The third part of the Final Fantasy 7 Remake — still untitled — has already been peppered with new teasers this month. And it looks like we are really close to a release date announcement. The developers say they have narrowed the title down to two options, and the final decision will be made by the end of the year. Official teases, of course, are nothing new — they have had plenty of them before, including the February update. But now it looks like the team is in the home stretch.
Last week, co-director Naoki Hamaguchi gave an interview to Nintendo Life. The conversation focused primarily on the release of FF7 Rebirth on Switch 2, but the third part naturally came up as well. Then Hamaguchi shared a detail that explains a lot. He says he has already completed the game in its entirety over 40 times. Think about it: 40 times. Considering the previous parts take about 25–30 hours to complete, not counting sidequests, that is a significant amount of time. And this fact clearly suggests that development is almost complete.
Hamaguchi, incidentally, does not hide his emotions — the studio is “very happy with how work is going.” This title is special to him: it was Final Fantasy that shaped him as a developer. And the team, he says, is striving not just to conclude the story, but to make the ending more ambitious, rich with new experiences. Well, we will see — so far, all the signs point to the long-awaited RPG from Square Enix truly being in its final stages.
FF7 Rebirth had an abundance of content. But even if the third game is more modest in terms of minigames, 40 complete playthroughs is a serious target. Hamaguchi emphasized “complete” playthroughs, not individual storylines. Therefore, the script is already frozen, and the team is busy polishing it. The pace of development suggests that the project could be completed as early as the end of 2025.
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When will the Final Fantasy 7 Part 3 release date be announced
Then comes the logical question: what does this mean for the upcoming release window? Rumors of an April State of Play, unfortunately, did not materialize. But PlayStation’s broadcast could happen at any moment. Sony typically holds major reveals around Summer Game Fest, which starts in June.

A debut trailer for FF7 Remake Part 3 at this time would seem logical. However, it is also possible that the teaser will be held back until the end of the year and shown at The Game Awards 2026 in December. However, an earlier option is also possible: the first presentation, along with the final title reveal, at The Game Awards 2025.
Incidentally, heavyweights like Marvel’s Wolverine, Fable, and Grand Theft Auto 6 are already scheduled for release this fall. So an early 2027 release seems quite likely. Both previous parts of the trilogy were released in the first months of the year — a tradition that Square Enix could well continue. 40 complete playthroughs is not just a number, it is a beacon. The game is in the home stretch. When exactly Square Enix will officially unveil the presentation and announce the date is just a matter of time. But it looks like the wait will not be long.

Final Fantasy 7 Part 3 platforms and system requirements
Steam release and Nintendo Switch 2 consoles
Square Enix is not changing its operating plan — the threequel’s release is firmly in place on Sony consoles. The marketing contract is still in effect, so the PlayStation 5 and the brand-new PS5 Pro are designated as the flagship platforms. Recall the Rebirth schedule: the game was released in February 2024, but it did not reach Steam and Epic Games Store shelves until January 2025. Six months of strict exclusivity. Part 3 will obviously follow the same pattern — the PC version will arrive with a delay of 6 to 12 months.
The situation with competitors is more interesting. Hamaguchi recently hinted to Nintendo Life about a port of Rebirth (which would mark the series’ debut on a hybrid console). If Switch 2 owners deliver decent sales, Part 3 is practically guaranteed to arrive there, albeit far from launch. The Xbox Series X|S, however, is a real blind spot. Microsoft is still without Remake and Rebirth, and the Japanese studio is keeping mum. A port to Microsoft consoles will likely happen, but with a colossal delay of about a year and a half.
Unreal Engine 4 and PS5 Pro graphics
Technically, the core remains the same. The developers decided against switching to UE5 — Hamaguchi deliberately left the team using the proven Unreal Engine 4 to avoid disrupting the working pipeline between the games. However, PS5 Pro owners will receive a great upgrade: PSSR upscaler support and a true 60 FPS without loss of shadow quality are announced. Rebirth had noticeable issues with frame rates in open areas (think Junon or Cosmo Canyon), but optimization is now promised to be improved.
On PC, things are also quite serious. Frame generation via DLSS 3 and FSR 3 will be included from launch, plus native support for wide 21:9 and 32:9 monitors. The previous installment was sorely lacking this at launch. The main pain point will be disk space. The last episode consumed 150 GB on console and 155 GB on Steam. Considering Part 3 will close the trilogy and add huge areas like the Northern Crater, be prepared to download the full 170–200 GB. And yes, SSD-only is a no-brainer.
