

Shaco vs Locke Counter Pick
Matchup Summary
What the Data Means
Shaco is a assassin, Locke a assassin/mage hybrid, and they meet in the jungle. Over 1,490 ranked games on patch 16.13.1, Shaco closes out 60.1% of them. Being 10.1 points clear of the 50% line makes Locke a favourable draw for Shaco.
Both champions are melee (Shaco at 125, Locke at 125), so the matchup is decided by cooldowns rather than reach.
Shaco and Locke overlap on mixed damage, so itemisation converges rather than splits. Level-one bases: Shaco 630 HP / 30 armour / 32 MR, Locke 655 / 32 / 32. Level 18 armour lands at 98 for Shaco and 103 for Locke. Shaco also hits harder before items — 63 AD to 58. Shaco walks at 345 and Locke at 340, so Shaco dodges skillshots a fraction easier.
Shaco looks for Two-Shiv Poison (E); Locke answers with Ritual Nails (Q). Hallucinate and Purgatory are the two buttons that end the exchange outright.
A 9/10 difficulty rating on Shaco, against 5/10, means the sample includes plenty of players still learning it. The 1,490-game sample behind Shaco versus Locke is data rather than opinion.
FAQ
Yes — Shaco holds the statistical advantage in this matchup. Shaco wins 60.1% of the recorded games.
60.1% from Shaco's perspective, measured on patch 16.13.1.
1,490 ranked games at Emerald rank and above, across all regions.
The current Shaco build — items, runes and skill order from the same data set — is on the Shaco build page.