

Locke vs Warwick Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the jungle: Locke the assassin/mage hybrid, Warwick the fighter/tank hybrid. Over 900 ranked games on patch 16.13.1, Locke closes out 37.7% of them. That is 12.3 points under even, which is why Warwick is listed among the champions Locke struggles into.
This is a melee mirror in terms of reach — 125 versus 125 — so spacing matters less than ability timing.
A missed Purgatory from Locke hands Warwick the window to land Blood Hunt. Then it becomes Purgatory against Infinite Duress, and the one still holding it sets the terms.
Shared damage type here — physical for Locke as well as Warwick. Starting health splits 655 to 620 in Locke’s favour, with armour at 32 against 33. By level 18 that becomes 2508 health and 103 armour for Locke against 2303 and 108 for Warwick. Base attack damage is 58 against 65, so Warwick wins the raw auto-attack exchange. There is a movement gap too: 340 for Locke, 335 for Warwick.
Read 37.7% as a trend: 900 games is useful, not final. Everything comes from Emerald+ solo queue and refreshes without manual input.
FAQ
No — current data marks this as a counter matchup: Warwick has the statistical edge. Locke wins 37.7% of the recorded games.
37.7% from Locke's perspective, measured on patch 16.13.1.
900 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.