Locke
Warwick
VS

Locke vs Warwick Counter Pick

Jungle 37.7% Win Rate (Locke) 900 games Patch 16.13.1 Hard for Locke

Matchup Summary

Perspective
Locke
Opponent
Warwick
Role
Jungle
Type
Warwick counters Locke
Win Rate
37.7% for Locke
Sample Size
900 ranked games
Reverse View
Warwick vs Locke
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Two very different profiles meet in the jungle: Locke the assassin/mage hybrid, Warwick the fighter/tank hybrid. Over 900 ranked games on patch 16.13.1, Locke closes out 37.7% of them. That is 12.3 points under even, which is why Warwick is listed among the champions Locke struggles into.

This is a melee mirror in terms of reach — 125 versus 125 — so spacing matters less than ability timing.

A missed Purgatory from Locke hands Warwick the window to land Blood Hunt. Then it becomes Purgatory against Infinite Duress, and the one still holding it sets the terms.

Shared damage type here — physical for Locke as well as Warwick. Starting health splits 655 to 620 in Locke’s favour, with armour at 32 against 33. By level 18 that becomes 2508 health and 103 armour for Locke against 2303 and 108 for Warwick. Base attack damage is 58 against 65, so Warwick wins the raw auto-attack exchange. There is a movement gap too: 340 for Locke, 335 for Warwick.

Read 37.7% as a trend: 900 games is useful, not final. Everything comes from Emerald+ solo queue and refreshes without manual input.

FAQ

No — current data marks this as a counter matchup: Warwick has the statistical edge. Locke wins 37.7% of the recorded games.