

Locke vs Warwick Counter Pick
Matchup Summary
What the Data Means
Both champions hunt a low-health target, and only one of them heals for finding it. Silver Stake increases Locke’s on-hit magic damage in proportion to the enemy’s missing health, and Purgatory executes whatever survives. Eternal Hunger gives Warwick bonus magic damage on his attacks that becomes healing below 50% health and heals harder below 25%, so the exact window Locke is built to exploit is the one where his opponent recovers fastest. A 37.7% record across 900 jungle games on patch 16.13.1 follows from that.
- Blood Hunt senses enemies under half health and grants movement speed toward them, turning any low moment of Locke’s into a chase he cannot win at 340 base against 335 plus that bonus.
- Infinite Duress suppresses for 1.5 seconds, longer than any repositioning window Ashen Pursuit creates.
- Primal Howl cuts incoming damage for 2.5 seconds and then sends nearby enemies fleeing, which blunts a committed burst and ends it.
Warwick is the frailer champion on paper, 620 health and 2,303 at level 18 against 655 and 2,508, and rated 3 for difficulty against a 5. Killing Locke‘s target outright above those healing thresholds is the only version that works. Nothing in the base statline compensates: Warwick reaches the same 125 units, opens with 65 attack damage against 58, carries 33 armor against physical damage, and draws from the same Mana bar.
FAQ
No — current data marks this as a counter matchup: Warwick has the statistical edge. Locke wins 37.7% of the recorded games.
37.7% from Locke's perspective, measured on patch 16.13.1.
900 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.