Locke
Orianna
VS

Locke vs Orianna Counter Pick

Mid 55.6% Win Rate (Locke) 1,224 games Patch 16.13.1 Easy for Locke

Matchup Summary

Perspective
Locke
Opponent
Orianna
Role
Mid
Type
Locke is favored
Win Rate
55.6% for Locke
Sample Size
1,224 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Two very different profiles meet in the Mid lane: Locke the assassin/mage hybrid, Orianna the mage/support hybrid. Over 1,224 ranked games on patch 16.13.1, Locke closes out 55.6% of them. A 5.6-point edge is what puts this matchup in Locke’s column.

Because Locke is physical-based and Orianna magic-based, the counter-item is obvious but different for each. Locke opens on 655 health and 32 armour, Orianna on 565 and 20. 12 armour of separation tilts level-one trades toward Locke. At full build levels the gap widens to 2508 HP versus 2435, favouring Locke. Locke also hits harder before items — 58 AD to 44. There is a movement gap too: 340 for Locke, 325 for Orianna.

A missed Purgatory from Locke hands Orianna the window to land Command: Dissonance. Level six shifts things: Purgatory on one side, Command: Shockwave on the other.

Orianna holds a 400-unit range advantage (525 to 125), and that shapes how the lane is traded out. Locke wins only by collapsing the distance, which usually means a cooldown or a gank.

Read 55.6% as a trend: 1,224 games is useful, not final. The page tracks Locke against Orianna continuously rather than freezing on one patch.

FAQ

Yes — Locke holds the statistical advantage in this matchup. Locke wins 55.6% of the recorded games.