

Locke vs Orianna Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Mid lane: Locke the assassin/mage hybrid, Orianna the mage/support hybrid. Over 1,224 ranked games on patch 16.13.1, Locke closes out 55.6% of them. A 5.6-point edge is what puts this matchup in Locke’s column.
Because Locke is physical-based and Orianna magic-based, the counter-item is obvious but different for each. Locke opens on 655 health and 32 armour, Orianna on 565 and 20. 12 armour of separation tilts level-one trades toward Locke. At full build levels the gap widens to 2508 HP versus 2435, favouring Locke. Locke also hits harder before items — 58 AD to 44. There is a movement gap too: 340 for Locke, 325 for Orianna.
A missed Purgatory from Locke hands Orianna the window to land Command: Dissonance. Level six shifts things: Purgatory on one side, Command: Shockwave on the other.
Orianna holds a 400-unit range advantage (525 to 125), and that shapes how the lane is traded out. Locke wins only by collapsing the distance, which usually means a cooldown or a gank.
Read 55.6% as a trend: 1,224 games is useful, not final. The page tracks Locke against Orianna continuously rather than freezing on one patch.
FAQ
Yes — Locke holds the statistical advantage in this matchup. Locke wins 55.6% of the recorded games.
55.6% from Locke's perspective, measured on patch 16.13.1.
1,224 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.