

Locke vs Orianna Counter Pick
Matchup Summary
What the Data Means
Orianna carries about the thinnest base statline a mid mage can have: 565 health, 20 armor, 26 magic resist and 44 attack damage at level one. Locke deals physical damage, which lands on the 20, and he brings 655 health and 58 attack damage to the same level. Over 1,224 games on patch 16.13.1 that converts into 55.6%.
What keeps the matchup honest is the Ball. Command: Attack fires it toward a location, Command: Protect attaches it to an ally and shields them, Command: Shockwave launches everyone nearby toward it, and all of that operates from 525 units or further against an attack range of 125. Clockwork Windup grows on repeated attacks into the same target, so trading autoattacks with her is not free either. The entry is Ashen Pursuit, which teleports first and dashes second, letting Locke appear inside her spacing instead of walking through it, with Ritual Nails marking her so the follow-up hits harder. She is rated 7 for difficulty against his 5, and at 325 movement speed against 340 she cannot simply walk out once he is adjacent. Her level 18 armor of 91.4 stays the weak point, though 2,435 health by then is close to his 2,508, so the fragility is an early-game property rather than a permanent one and a dive at level fifteen costs considerably more than the same dive at five.
FAQ
Yes — Locke holds the statistical advantage in this matchup. Locke wins 55.6% of the recorded games.
55.6% from Locke's perspective, measured on patch 16.13.1.
1,224 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.