

Locke vs Mel Counter Pick
Matchup Summary
What the Data Means
Locke, the Ashen Exorcist, meets Mel, the Soul’s Reflection, in the Mid lane. The sample behind this page is 1,405 games from patch 16.13.1, and Locke wins 53.7% of them. That is 3.7 points above even, so Mel is one of the matchups Locke can lean on.
Watch the cooldowns that swing it: Locke’s Ritual Nails (Q) against Mel’s Solar Snare (E). Whoever spends Purgatory or Golden Eclipse first hands the other a window.
The physical-versus-magic split between Locke and Mel decides which resistance matters first. Starting health splits 655 to 630 in Locke’s favour, with armour at 32 against 21. Locke starts 11 armour ahead, which is felt before either buys anything. Locke scales to 2508 health by 18 while Mel reaches 2313. Locke also hits harder before items — 58 AD to 54. Base movement favours Locke — 340 versus 330.
Range decides much of the early game: Mel attacks from 550 units, Locke from 125. Every step Locke takes forward is one Mel can answer from range.
The 1,405-game sample behind Locke versus Mel is data rather than opinion. Everything comes from Emerald+ solo queue and refreshes without manual input.
FAQ
Yes — Locke holds the statistical advantage in this matchup. Locke wins 53.7% of the recorded games.
53.7% from Locke's perspective, measured on patch 16.13.1.
1,405 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.