

Ryze vs Locke Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Top lane: Ryze the mage, Locke the assassin/mage hybrid. The sample behind this page is 103 games from patch 16.13.1, and Ryze wins 38.8% of them. A deficit of 11.2 points is what earns Locke its counter flag in this matchup.
Because Ryze is magic-based and Locke physical-based, the counter-item is obvious but different for each. Starting health splits 655 to 620 in Locke’s favour, with armour at 22 against 32. That 10-point armour gap favours Locke in the first all-in. At full build levels the gap widens to 2728 HP versus 2508, favouring Ryze.
Ryze holds a 425-unit range advantage (550 to 125), and that shapes how the lane is traded out. Locke wins only by collapsing the distance, which usually means a cooldown or a gank.
A missed Realm Warp from Ryze hands Locke the window to land Soul Ignition. Level six shifts things: Realm Warp on one side, Purgatory on the other.
A 103-game window is wide enough to trust the direction, narrow enough to shift.
FAQ
No — current data marks this as a counter matchup: Locke has the statistical edge. Ryze wins 38.8% of the recorded games.
38.8% from Ryze's perspective, measured on patch 16.13.1.
103 ranked games at Emerald rank and above, across all regions.
The current Ryze build — items, runes and skill order from the same data set — is on the Ryze build page.