

Locke vs Fizz Counter Pick
Matchup Summary
What the Data Means
Locke is a assassin/mage hybrid, Fizz a assassin/fighter hybrid, and they meet in the jungle. Over 185 ranked games on patch 16.13.1, Locke closes out 35.1% of them. That is 14.9 points under even, which is why Fizz is listed among the champions Locke struggles into.
Locke looks for Ashen Pursuit (E); Fizz answers with Urchin Strike (Q). The pressure spikes when Purgatory and Chum the Waters come online together.
Both champions are melee (Locke at 125, Fizz at 175), so the matchup is decided by cooldowns rather than reach.
Locke and Fizz overlap on physical damage, so itemisation converges rather than splits. Level-one bases: Locke 655 HP / 32 armour / 32 MR, Fizz 640 / 26 / 32. Locke can afford to take the first exchange, sitting on 6 extra armour. Level 18 armour lands at 103 for Locke and 104 for Fizz. Locke walks at 340 and Fizz at 335, so Locke dodges skillshots a fraction easier.
Behind 35.1% are 185 games against Fizz, not a handful of anecdotes.
FAQ
No — current data marks this as a counter matchup: Fizz has the statistical edge. Locke wins 35.1% of the recorded games.
35.1% from Locke's perspective, measured on patch 16.13.1.
185 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.