

Fizz vs Mel Counter Pick
Matchup Summary
What the Data Means
Rebuttal is the reason to expect Mel to win this exchange and also the reason she does not. It reflects enemy projectiles back at the attacker and prevents her from taking damage, yet almost nothing Fizz throws is a projectile: Urchin Strike is a dash that applies on-hit effects, Seastone Trident is bleed damage over several seconds, and Playful / Trickster is a hop that ends in a slam. Only Chum the Waters can be sent back. Fizz wins at 58.4% over 875 games on patch 16.13.1.
Her strength is volume from 550 range against 175. Searing Brilliance adds three bonus projectiles per ability cast, up to nine on her next attack, Radiant Volley repeats damage over an area, and Solar Snare roots at the centre while slowing around it. That last spell is the one that genuinely stops the dive. Her defensive floor is low, 21 armor and 630 health at level 1 growing to 109.4 and 2,313 at 18, behind 26 and 640 growing to 104.2 and 2,442, and Nimble Fighter also lets Fizz walk straight through units toward her. The barrier grants her movement speed as well, so it doubles as a repositioning tool rather than a purely defensive cast. Golden Eclipse reaches marked targets at any distance, so retreating is not safety. Move speed: 335 to 330. Kits: Fizz and Mel.
FAQ
Yes — Fizz holds the statistical advantage in this matchup. Fizz wins 58.4% of the recorded games.
58.4% from Fizz's perspective, measured on patch 16.13.1.
875 ranked games at Emerald rank and above, across all regions.
The current Fizz build — items, runes and skill order from the same data set — is on the Fizz build page.