

Ivern vs Locke Counter Pick
Matchup Summary
What the Data Means
Locke fights at 125 range. Ivern fights at 475. That 350-unit difference is the backbone of a 58.8% win rate across 328 games on patch 16.13.1, a volume large enough to carry real weight.
Locke’s damage is physical with a magic on-hit component from Silver Stake that scales on missing health, so his best outcome is a long, uninterrupted attack sequence on a target already hurt. Soul Ignition underlines the risk: he damages himself for attack speed and move speed, healing part of it back only when the duration ends. Triggerseed attacks exactly that pattern, shielding the target and exploding for damage and a slow, and Purgatory loses value when the execute threshold is padded by a shield that arrived first. Ashen Pursuit still gives Locke a teleport-then-dash approach that ignores Brushmaker cover, and 655 starting health with 2,508 at level 18 makes him far harder to remove than Ivern’s 630 and 2,313. Move speed favours him too, 340 against 330. Ease of use reads 5 for Locke and 7 for Ivern, so this is not an execution gap but a structural one, in which Ivern is never obliged to accept the close-range fight the rest of Locke’s kit is designed to win. Locke’s 32 base armor and 103.4 at level 18 are ordinary numbers, and magic damage ignores them entirely.
FAQ
Yes — Ivern holds the statistical advantage in this matchup. Ivern wins 58.8% of the recorded games.
58.8% from Ivern's perspective, measured on patch 16.13.1.
328 ranked games at Emerald rank and above, across all regions.
The current Ivern build — items, runes and skill order from the same data set — is on the Ivern build page.