

Aatrox vs Locke Counter Pick
Matchup Summary
What the Data Means
Aatrox is a fighter, Locke a assassin/mage hybrid, and they meet in the jungle. The sample behind this page is 392 games from patch 16.13.1, and Aatrox wins 56.1% of them. A 6.1-point edge is what puts this matchup in Aatrox’s column.
This is a melee mirror in terms of reach — 175 versus 125 — so spacing matters less than ability timing.
The exchange usually opens with Umbral Dash (E) or Ritual Nails (Q). The pressure spikes when World Ender and Purgatory come online together. One spends Blood Well and the other Mana, which changes how long each can keep poking.
physical damage sits on both sides of this matchup, which simplifies what Aatrox and Locke build against each other. Level-one bases: Aatrox 650 HP / 38 armour / 32 MR, Locke 655 / 32 / 32. Early physical trades read in Aatrox’s favour thanks to 6 more armour. Scaling matters as well: Aatrox ends on 2588 HP, Locke on 2508. That 345-versus-340 difference matters most when either leaves the matchup.
The 392-game sample behind Aatrox versus Locke is data rather than opinion.
FAQ
Yes — Aatrox holds the statistical advantage in this matchup. Aatrox wins 56.1% of the recorded games.
56.1% from Aatrox's perspective, measured on patch 16.13.1.
392 ranked games at Emerald rank and above, across all regions.
The current Aatrox build — items, runes and skill order from the same data set — is on the Aatrox build page.