PGlory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
The Undead Juggernaut
Sion is a top lane tank whose entire kit revolves around telegraphed but devastating crowd control. With a defense rating of 9, he is a reliable frontline pick: opponents usually see what he is about to do, yet stopping him is another matter entirely.
The core of his laning pattern is Decimating Smash, a charged swing that knocks up and stuns anyone caught in it when held long enough, and Soul Furnace, a shield that detonates for magic damage and permanently grants maximum Health for every unit he kills. This stacking makes Sion a genuinely scaling tank — the longer the game runs, the harder he becomes to remove from a fight. Roar of the Slayer adds a slow and Armor shred, and can knock a minion into enemies to extend its reach.
Unstoppable Onslaught is what defines Sion at a team level: a cross-map charge that ramps up speed, can be steered mid-flight, and knocks up everything it collides with based on distance traveled. Landing a long-range ultimate into Decimating Smash is a full engage on its own. And even death does not end his usefulness — Glory in Death grants rapid healing attacks with decaying Health, letting him trade his corpse for a tower or a kill.
Sion rewards players who enjoy macro-heavy tank play: split-pushing with impunity, engaging from unexpected angles, and turning every death into a transaction rather than a loss. His weaknesses are the flip side of his strengths — every important tool has a wind-up, so nimble opponents can sidestep the swing and the charge if he telegraphs them carelessly.
PAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
QSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
WSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
ESion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
RSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
| HP | 655 |
| HP per level | 87 |
| Mana | 400 |
| Resource per level | 52 |
| Armor | 36 |
| Magic Resist | 32 |
| Attack Damage | 68 |
| Attack Speed | 0.679 |
| Move Speed | 345 |
| Attack Range | 175 |
| HP Regen | 9 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Sion's results against each champion, imported from op.gg.
Sion is usually played in Top.
Sion is classified as Tank / Fighter and uses Mana as a resource.
Glory in Death (Passive), Decimating Smash (Q), Soul Furnace (W), Roar of the Slayer (E), Unstoppable Onslaught (R).
Yes — current Sion builds are listed above.
Baus, carlins, CPM, Delitto, Driver.

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