PRage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
the Missing Link
Gnar is effectively two champions sharing one slot in the top lane. His Rage Gene passive builds Rage while he fights; at maximum Rage his next ability transforms him into Mega Gnar, trading agility for raw bulk and an entirely different set of spells. Managing this transformation cycle — and hiding your Rage bar’s timing from the enemy — is why he carries an 8 out of 10 difficulty rating despite a straightforward moment-to-moment game plan.
In Mini form, Gnar is a ranged harasser. Boomerang Throw damages and slows enemies and refunds cooldown when caught, Hyper stacks bonus damage and move speed through attacks and spells, and Hop lets him bounce off units’ heads to extend his escape or engage range. This form kites melee opponents relentlessly and wins extended lane trades that most fighters cannot answer.
Mega Gnar flips the script. Boulder Toss becomes a stopping projectile, Wallop smashes the ground to stun, Crunch turns his leap into an area slam, and GNAR! hurls everything around him in a chosen direction — enemies thrown into walls are stunned and take bonus damage. A well-timed transformation near terrain can lock down multiple carries and decide a teamfight on its own.
Gnar fits players who enjoy resource management and timing windows more than static combos: kiting patiently in Mini form, then engineering fights around the moment Mega arrives. His notable weakness is the same mechanic — when Rage is empty at the wrong moment, or Mega triggers with no fight available, he is stuck in the wrong form.
PWhile in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
QGnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
WGnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
EGnar leaps to a location and bounces off the head of any unit he lands on, traveling further.Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
RMega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
| HP | 540 |
| HP per level | 79 |
| Resource | 100 |
| Armor | 32 |
| Magic Resist | 30 |
| Attack Damage | 60 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 175 |
| HP Regen | 4.5 |
Imported from op.gg · updated every 48 hours.
Win rates are Gnar's results against each champion, imported from op.gg.
Gnar is usually played in Top.
Gnar is classified as Fighter / Tank and uses Rage as a resource.
Rage Gene (Passive), Boomerang Throw / Boulder Toss (Q), Hyper / Wallop (W), Hop / Crunch (E), GNAR! (R).
Yes — current Gnar builds are listed above.
Zeus, Breathe, Flandre, PerfecT, Hery.

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