The Story of Sion
The Hero Noxus Would Not Let Die
Sion once earned his legend the old-fashioned way: choking a Demacian ruler to death with his own two hands in the name of Noxus, an empire that measures worth purely in strength. Death should have been the end of the story. Instead, Noxus refused to let a hero of that caliber rest, and dragged him back to serve the empire again — this time with no body left to speak of.
What’s Left Behind the Armor
The Sion that returned is not the man Noxus remembers. His slaughter no longer distinguishes friend from foe, and the crude plates bolted onto his rotting frame do less to protect him than to hold what remains of him together. Somewhere between swings of his axe, he is still trying to recall who he used to be, but the war hero and the weapon Noxus resurrected are no longer quite the same thing.
That instability shows directly in how he fights. Decimating Smash rewards patience, letting him charge a swing that knocks enemies back if held long enough. Soul Furnace gives him a shield he can detonate on demand, and every kill while it’s active permanently swells his maximum health — an unsettling ritual of growth built on death. Roar of the Slayer strips armor and slows whatever it strikes, and Unstoppable Onslaught sends him barreling in a single direction, gaining speed the longer he charges. Even dying doesn’t fully stop him: his passive, Glory in Death, lets him reanimate briefly after being killed, striking rapidly and healing off the damage before his body finally gives out for good. It’s the clearest expression of what he’s become — a soldier who no longer recognizes the line between still fighting and already dead. Classed as both a Tank and a Fighter, Sion is built for the top lane, and everything he does draws on Mana rather than the fury or energy some other bruisers rely on — an odd trace of discipline left in an otherwise mindless killer.
GallerySion Art


