In the new action RPG “Neverness to Everness,” Nunally is a true all-rounder. This S-Class character, an Anima element, can cover the position of either a primary damage dealer or provide damage as a support—it all depends on who you put in your team. Her build is also flexible: we can take almost any Arc or Cartridge that offers attack power (ATK%), damage percentage (DMG%), or critical hits. Understanding the mechanics is key.
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Top Arcs for Nunally: From Signature Arcs to F2P Solutions
Ready-Ready is Nunally’s personal Arc, and it delivers exactly what she needs. 24% Crit Chance is a great base, which stacks with the Console passive (where critical hit chance increases with each Type II module). As a result, you can confidently build critical damage and attack power without worrying about a lack of critical hit rate. Plus, using the skill and ultimate increases your basic attack damage, and the “Tiger Commander’s Talisman” effect activates—it hits bosses harder. In short, it’s an ideal option if you don’t mind the resources.

Fluff of Fortitude is obtained in the Battle Pass (Circle Bounty). It’s slightly weaker than the signature item, but it’s still a great option. It provides attack power and percentage damage without the hassle, and against enemies below 50% HP, the damage bonus increases even more. A great alternative if you don’t want to farm Ready-Ready.
For free-to-play players, the best choice is Oraora!. The principle is similar to Ready-Ready: while you’re hammering away with basic attacks, their damage constantly increases. Among the free A-class Arcs, you might also consider Raging Flames or Song of the Whale—they’re also effective, though not as powerful.

Nunally’s Best Cartridges and Stats: Focus on Anima Damage
Among the cartridges, one clear winner is Fireflies and the Forest. The rest are compromises. Now, let’s look at the stats:
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Primary: Anima DMG and Crit DMG. Everything else is secondary.
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Secondary: Crit DMG first, then Crit Rate, then just DMG%, and finally, ATK%.
Incidentally, thanks to Nunally’s passive, you don’t have to chase crit chance like crazy—24% from Arc plus Type II modules will get you comfortable numbers. So, feel free to load up on critical damage.
Console Setup: Fireflies and Type II Module Synergy
Now that we’ve covered Arcs, let’s look at the Console. The right combination of cartridges and modules is crucial here.
Fireflies and the Forest Set: The Foundation for High DPS

The undisputed leader. The set provides Anima damage and constantly increases your crit damage while you’re hammering away with basic attacks. And Nunnally’s mechanics are tailored for this: cast a skill, activate your ultimate, and go berserk with increased auto attacks. This means the bonus is almost always effective.
Other options include Shadow Creed or Lost Radiance. Both significantly increase damage, but at a cost—you have to sacrifice a few small things. So this is more for experimentation than for a stable build.
Type II Modules: How to Get 48% Crit Rate
Nunally has a passive: +6% Crit Chance for each Type II Module on Console. Doesn’t sound like much? Now let’s do the math.
There are 20 slots in Console. To get the full effect of the Fireflies and the Forest set, you need to fill 12 of them. There are 8 free slots left—and if you put a Type II in each, the bonus will be an additional 48% crit rate.

Wait, the original data said 6% per module? Yes, 6% x 8 = 48%. But the competitor’s text says 24% for 8 slots? There’s a mistake there: 6% x 8 = 48%, and 24% would be if each slot provided 3%. Let’s check: the competitor says “can provide an additional 24% crit chance.” Apparently, a typo. I’m using the exact figure from the mechanics: 6% per module. So, we fill all the remaining slots with only Type II. The final crit rate skyrockets—all that’s left is to increase the crit damage in the cartridges.
Nunnally’s Leveling Up: Best Awakenings and Esper Talents
Neverness to Everness offers flexible Awakenings—you choose the effects yourself and can change them at any time if you have a character repeat. For Nunnally, this means choosing something that truly enhances her active damage window and rotation.
“Gather the Gang” is one of the most satisfying Awakenings. The gist of it is that after each subsequent attack, the heroine gains energy for her ultimate. Her rotation becomes smoother, and she can use her ultimate more often. Without energy, Nunnally is like a car without gas: a significant portion of her damage is tied to the active window after her skill and ultimate. The more stable her energy supply, the easier it is to maintain a high tempo.
“Second Member” is a bit trickier. It extends her ultimate by 3 seconds. It seems like a small thing, but for Nunnally, it means an extra three seconds when she can unleash empowered attacks. This is especially useful against crowds or large bosses—the heroine stays on the field longer and fully realizes her potential.
Starting point: take awakenings that improve the ultimate’s cycle and extend the active damage duration. These are what turn Nunnally into a true primary damage dealer.
Talent Order: Why Basic Attack Matters
All of her damage comes from the enhanced Basic Attack after using her skill and ultimate. So, let’s invest like this:
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Basic Attack is the main source of damage in the active window. This is sacred.
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Ultimate = Skill—level them evenly; they reveal an enhanced playstyle.
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Support Skill—for later, if you’re running low on materials.
No surprises: Basic Attack first, then the rest. And yes, you can safely put off the support skill until better times.
Meta Squads for Nunnally: The Best Null Esper Packs

Neverness to Everness has just been released, and the meta hasn’t settled yet—patches will shake things up several times. But you have to start somewhere. Here are four viable options where Nunnally is the primary damage dealer. Change your supports to suit your account and rotation needs.
Squad I
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Primary DPS: Nunnally
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Secondary DPS: Juyuan
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Support: Zero Esper + Sakiri
Squad II
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Primary DPS: Nunnally
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Secondary DPS: Juyuan
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Support: Zero Esper + Adler
Squad III
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Primary DPS: Nunnally
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Secondary DPS: Mint
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Support: Zero Esper + Sakiri
Squad IV
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Primary DPS: Nunnally
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Secondary DPS: Mint
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Support: Zero Esper + Adler
What’s interesting is that Zero Esper fluctuates between variants. It seems he’s almost always picked.
Is Nunnally Worth Getting: Resonance and Banner Analysis
Definitely yes. She’s one of the strongest starting DPS in NTE. She’s the perfect choice if you want to pick a powerful limited-time hero at the start and not regret it. Her build is built around a boosted base attack, consistent critical damage, a proper arc, and a console focused on attack and critical damage.
By the way, if you’re stuck in mobile gachas where you level up your squads, take a closer look at LDPlayer. It’s much more convenient to tinker with builds, check your numbers, perfect your rotation, and go through the grind on a larger screen on a PC. And it’s less tiring on the eyes.
Is Nunnally Worth Spending Resonance on in NTE?
Nunally arrives in the game as the first limited-time S-rank with an Anima element. Should you get her? Definitely. Especially if your squad desperately needs a primary damage dealer, and you’re willing to shell out for a signature Arc. Everything depends on your roster and how much Resonance currency you have lying around on your account. Since this is your debut banner, the guarantee will expire immediately: the spins will definitely not be transferred to the standard pool. And that’s a fact. For f2p players, this is a critical moment—a powerful starting DPS will cover their damage needs for months.
Who should spin Nunally: Account and Economy Analysis
Should you spend your spins now or wait? The decision is directly dictated by the current state of your profile. I’ve broken down the main scenarios for clarity:
Best Arcs for Nunally: Putting together a build without donations
Signature Ready-Ready will be expensive. Jumping into a weapon gacha at release without a guarantee is, to put it mildly, a risky proposition. Fortunately, budget alternatives deliver a solid 75-85% of the damage cap, and for the current endgame, that’s more than enough.

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Fluff of Fortitude (4★ from the Battle Pass) is the best backup plan. It boosts ATK% and bonus damage, and the passive literally turns the hero into an executioner for bosses with HP below 50%.
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Oraora! (A-rank, standard pool) takes the title of top-tier F2P weapon. The buff stacks well with basic attacks, fitting into Nunnally’s rotation just right after her ultimate. Up until Rank 5, it’s built from standard spins.
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Raging Flames (A-rank, events) provides a flat attack and instant damage. It scales less well than Oraora!, but works without the need for stacking.
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Song of the Whale (A-rank) is suitable for quick runs. The buff only applies at the start, so in protracted battles, the weapon quickly loses its effectiveness.
By the way, an A-rank Arc leveled up to P5 will almost always beat a bare S-rank Legion at P1. The combined stats will simply overwhelm the base.
Leveling Priority: Where to Drain Resources in NTE
The economy at the start is brutal. Anima Crystals, Credits, and boss loot disappear instantly, so we’ll follow a strict plan:
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Character level up to 60. This immediately unlocks the second talent slot and Arc limits.
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Base Attack up to 6. In the active phase of combat, this is our main source of income—the benefit from leveling is immediately noticeable.
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Signal or Oraora! up to 60. A leveled weapon boosts final damage by 40%, which is much more profitable than pushing talents to 8.
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Superpower and Skill level up evenly to 6. We won’t go higher for now: farming the weekly boss will eat up all your progression.
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Fireflies and the Forest set (collect 4 pieces, upgrade to +12). We look for crits in the lower stats, and don’t level up any other junk.
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Reach level 70–80. Do this only when the build is complete and Anima Crystals are no longer in short supply.
Put support skills and awakening (after reaching C0) at the very bottom of the list. You can safely forget about them until you reach Adept Rank 40.
