We’ve finally waited – the large—scale open-world role-playing game The Seven Deadly Sins: Origin has officially launched. The Netmarble developer launched the servers on March 16 at 12:00 PM New York time, opening access for PC and PlayStation 5 owners. Those who prefer to play “on the go” will have to wait exactly seven days — on March 23, the project will break into mobile platforms running Android and iOS. By the way, this “gacha” based on the cult manga “Seven Deadly Sins” is being watched by many, and now we’ll figure out why it can become a hit.
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Competition with Genshin Impact and gacha Features in Origin
The market is now literally suffocating from the abundance of anime projects, where developers from Netmarble are trying to win back a place in the sun from such titans as miHoYo with their permanent Genshin Impact and dynamic Zenless Zone Zero. Few people in recent years have managed to show their teeth and gain a foothold in the top — except that Arknights: Endfield was able to surprise the audience by mixing collecting heroes with deep base construction.

However, the authors of “The Seven Deadly Sins: The Beginning” decided to go the proven route and rely on nostalgia and images loved by millions. The plot will focus on personalities that are painfully familiar to fans — for example, Prince Tristan from the Kingdom of Lyones — and the scenery will be the same fabulous Britain that we saw in the anime. And here lies an important nuance — the availability of the game on Steam can be a crucial factor for those who are used to comfortable gaming on personal computers.

Key features of gameplay and activity in the open world
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The storyline is based on the original source — the story unfolds in the familiar universe of the Seven Deadly Sins, where space and time suddenly went crazy, causing chaos throughout the world.
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A mix of old and new faces — the legendary heroes of the franchise will fight shoulder to shoulder with brand new characters that Netmarble created specifically for this project.
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Dynamic real—time action – the battles here are fast and require control, especially when it comes to encounters with huge bosses or crowds of small monsters.
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Peaceful leisure activities — if you get tired of swinging a sword, you can always go fishing, cook complex dishes, or just look for hidden treasures in the open world.
System Requirements
The differences between The Seven Deadly Sins: Origin and Grand Cross and the connection with anime
In fact, Origin is Netmarble’s audacious attempt to transfer the “Seven Deadly Sins” universe into a full—fledged action RPG with endless horizons. Here you try on the role of Prince Tristan, challenging the temporary collapse that has literally torn apart the familiar reality of Britain. If the good old Grand Cross was a cozy mobile “card” with turn—based battles, then the accents have shifted in Origin – now the priority is free drive through the open world, real-time battles and instant rotation of heroes right in the thick of events. By the way, this whole mix is heavily mixed up in canonical locations that fans have previously seen only on screens, and not under the soles of their character’s boots.
Exploring the open world of Britain and mountains in Origin

The main “cannon” of the new game is the living Britannia, which has transformed from a set of flat decorations into a large sandbox. Forget about linear corridors: in front of you lies Lyones with its surroundings, abandoned ruins and zones where time has literally gone crazy, mixing different eras. You can explore all this stuff any way you want — riding manta rays like Manta Hawk, on foot, or even diving for treasures at the bottom of reservoirs.
Britannia in Origin is not just a beautiful background image, but a full—fledged interaction tool. The abilities of heroes are now needed not only to effectively break the faces of enemies, but also to navigate the landscape. Tristan, for example, effortlessly moves huge objects, while other companions help him fly over precipices or climb steep cliffs. This approach, to be honest, knocks the ground out from under the feet of typical “gacha farms”, where the whole world usually ends at the “Into battle” button.
But to understand how far Origin has gone from its predecessors, you need to look at exactly how the old combat mechanics are being broken here.
Real-time combat system and gacha mechanics in Origin
Remember Grand Cross, where everything was decided by cold calculation, skill card combinations, and energy accumulation for the Ultimate Move, while your Combat Power slowly grew. This is a classic of strategic planning, where auto-farming was the player’s best friend.

Origin, on the other hand, throws turn-based gameplay into the dustbin of history, offering pure adrenaline: you freely rush around the arena, dodge incoming spells and link blows into crazy combos. You have a whole squad under your command, and you can switch between fighters instantly, creating a unique synergy right on the fly. This forces you to adapt to each boss in real time, rather than just watching the damage figures fly out of the opponent.
As for the economy of the characters, the gacha elements have not gone away, but their role has been transformed to meet the needs of the open world. Now the question of “who to knock out” is tied not only to damage, but also to which secret paths of Britannia this hero will help you discover. The logic is simple: more interesting characters means more available routes and hidden loot. And while we’re on the subject of characters, we can’t ignore how deeply the game has taken root in the anime’s plot.
The Story of Prince Tristan and Lore characters in Seven Deadly Sins
Origin does not just parasitize on a well—known name, but expands the ent, putting Prince Tristan, the heir of Meliodas and Elizabeth, at the center of the story. Thanks to the plot feint with the clash of timelines, the developers got carte blanche to meet the characters, who in the usual canon could never intersect.
For those who live in the world of “Sins”, it gives double profit:
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Familiar places like Lyones can now be explored to the last pebble in honest 3D, rather than just watching them in cutscenes.
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The interaction of different versions of the characters creates unique situations that complement the overall picture of the world and give a lot of reasons to search for Easter eggs.
While Grand Cross pedantically retold the anime arcs, Origin uses knowledge (Holy Knights, demons, and Britain) as a basis for something completely new. The authors literally stitch the game with links to the original source on three levels: through Tristan and new faces, through tangible locations, and through preserving that same pretentious tone of the struggle for the fate of the world.
