Autumn 2026 was shaping up to be a brutal season for soulslike fans — but Lords of the Fallen II won’t be joining the bloodbath. CI Games and Hexworks have officially confirmed a delay: instead of a holiday 2026 launch, the game will now arrive in the first quarter of 2027.
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Why Lords of the Fallen II Was Delayed: The Official Reason
CI Games founder and CEO Marek Tymiński didn’t hide behind vague corporate language. According to him, the team has been working closely with a dedicated Gameplay Feedback Team — a group of experienced soulslike veterans who playtest the game and provide in-depth feedback. Their input revealed several areas where both the gameplay and overall quality could be meaningfully improved.
The extra development time won’t be spent on minor touch-ups. The studio plans to integrate new ideas, run them through proper testing cycles, and polish the experience to a level that meets both the team’s standards and player expectations before day one.
Lords of the Fallen II Release Platforms: Full List

The game is confirmed for a simultaneous multi-platform launch:
| Platform | Status |
|---|---|
| PlayStation 5 | Confirmed |
| Xbox Series X/S | Confirmed |
| Nintendo Switch 2 | Confirmed |
| PC (Steam) | Confirmed |
| PC (Epic Games Store) | Confirmed |
Worth noting: Nintendo Switch 2 is on the list, which is a bold move for a punishing soulslike. It signals that Hexworks is aiming for a wider audience than the first game managed to reach.
Smart Strategy or Damage Control? Why Q1 2027 Makes Sense for CI Games
A delay always stings — but the timing here is more calculated than it might seem. The holiday season at the end of 2026 is one of the most crowded release windows in the industry. Publishers fight over the same wallets during the same weeks, and mid-budget titles routinely get buried under the noise of major AAA launches.
Q1, by contrast, tends to be one of the quietest stretches of the gaming calendar. Titles that launch in January through March often get more press coverage, more player attention, and healthier sales legs simply because the competition thins out. For Lords of the Fallen II, a February or March window could be exactly the breathing room the game needs to find its audience.
What We Know About Lords of the Fallen II So Far

The studio is keeping story details and world-building tightly under wraps, but here’s what’s already confirmed:
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Genre: Soulslike / action RPG with demanding combat
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Developer: Hexworks (CI Games internal studio)
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Sequel to: Lords of the Fallen (2023)
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Focus: Improved gameplay and higher overall quality compared to the first entry
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Testing: Active involvement of a hardcore player feedback group throughout development
The Hexworks team noted that player reactions to recent game showings have been encouraging. More details are expected to surface in the coming months.
What the Delay Means for Players: Final Thoughts
The Lords of the Fallen II delay isn’t a red flag — it’s closer to a corrective lesson learned. The 2023 original launched in a rough state: performance issues and uneven gameplay mechanics held the game back from realising its full potential, despite a genuinely interesting dual-world concept.
This time around, CI Games appears committed to not repeating that mistake. A few extra months with a dedicated feedback team and a smarter release window might be exactly what turns Lords of the Fallen II from a promising soulslike into a genuinely great one. More details are expected before the end of 2026 — and that’s when the real picture will start to come together.
