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Gothic 1 Remake Lockpicking Guide: All Plate Combinations for New Camp and Old Camp Without the Thief Skill

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Gothic 1 Remake didn’t just update the visuals — it completely reworked how lockpicking works. Where the original gave you a lockpick and a prayer, the remake hands you a puzzle. Every lock has a numbered panel of plates, and you need to move each one a precise number of times in a precise direction. Get one step wrong and the lockpick snaps. Start over.

For characters without the Thief skill, this is especially punishing — some locks run 15 to 17 steps with zero margin for error. That’s exactly why having the exact plate sequences isn’t cheating. It’s resource management.

A few things to know before you start picking locks across the Minental:

  • Plates are numbered 1 through 6. A few locks in the Old Camp also use plate №7.
  • Direction matters absolutely. Left and right are not interchangeable — one wrong move breaks the pick.
  • Every lock is unique. There’s no master code. Silas’s door and Fisk’s chests have completely different sequences.
  • The Thief skill adds margin for error, but doesn’t change the actual combination. These codes work without it.
  • Lockpicks are finite. Stock up before any major area sweep — aim for 20+ before tackling the Old Camp.

Table format used throughout this guide: each cell shows the plate number and moves using L (left) and R (right) with the count. Example: R1×4 means plate №1, four times to the right.

Gothic 1 Remake Lock Combinations — New Camp

The New Camp holds a massive chunk of early-game loot. Silas’s tavern, the rice fields, Lee’s cave, the mercenary huts — all locked up tight with unique plate sequences for each door, chest, and grate.

Silas’s Tavern — Doors and Chests

Location Plate Sequence (in order) Steps
Door behind Silas in the tavern L4×2 → R6×3 → R2×3 → R6×3 → R2×1 → R3×2 → L5×2 → R2×2 → R6×5 → R3×4 → L5×1 → R2×1 → R6×2 13
Chest in Silas’s room R3×3 → L4×4 → R6×6 → L1×2 → R3×6 → L4×3 → L5×2 → R2×2 8
Underwater chest in Silas’s cellar L1×2 → L3×2 → R2×2 → R4×4 → L5×6 → L3×5 → R4×5 → R2×2 → L5×2 9
Door on the 2nd floor of the tavern R1×1 → L3×5 → L5×6 → L3×4 → L4×2 → L2×2 → L4×2 → L5×4 → L4×1 9
First chest in the locked room (2nd floor) L1×3 → L2×2 → L4×3 → R3×3 → L2×1 → L5×4 → L4×1 → R3×1 → R6×3 9
Second chest in the locked room (2nd floor) R3×5 → R5×6 → R1×2 → R3×3 → R4×3 → R5×2 6

Gate Tower — New Camp Entrance

Location Plate Sequence (in order) Steps
Chest on the upper level of the gate tower L1×3 → L3×3 → L2×2 → L4×4 → L1×1 → L2×1 → L5×3 → L6×2 8
Chest on the ground floor of the gate tower R1×1 → L2×6 → R1×5 → R3×1 → L4×6 → L2×6 → R3×1 → L4×2 → R5×4 → R1×2 → R6×1 11

Rice Fields — Chests and Grates

Camp scene in Gothic 1 Remake with characters around a campfire and medieval wooden structures

The rice field area looks like a cluster of ordinary huts, but it hides some of the longest lock sequences in the New Camp. The upper grate in the sleeping quarters building is the area’s hardest lock at 15 steps.

Location Plate Sequence (in order) Steps
Chest in the sleeping quarters building R1×1 → L2×6 → R4×6 → L2×6 → R3×3 → L2×1 → R4×3 → L5×4 → R1×1 → R4×2 10
Lower grate (sleeping quarters building) R1×6 → L2×1 → R1×1 → R4×1 → R5×2 → R1×2 → L6×5 → R1×4 → L2×2 → L3×2 10
Upper grate (sleeping quarters building) L1×1 → L2×1 → L3×2 → L1×2 → L2×2 → L4×4 → L1×1 → L2×1 → L4×1 → L5×6 → L2×2 → L1×2 → L2×2 → L1×1 → L3×2 15

Lee’s Cave, Mercenary Huts and Named Characters

Location Plate Sequence (in order) Steps
Horn’s hut — chest R3×1 → R4×3 → L5×6 → L1×3 → R2×3 → R3×3 → L5×6 → R2×3 8
Left hut near Lee’s cave R1×3 → L2×3 → R3×1 → L4×6 → R5×6 → L4×6 → R1×3 → L2×1 → L4×1 → R5×1 10
Middle hut near Lee’s cave R1×3 → L2×3 → R3×6 → L2×1 → R1×1 → L4×3 → R5×4 → R1×1 → L4×2 9
Right hut near Lee’s cave R1×5 → R4×3 → R1×2 → L2×2 → R3×2 → R5×1 6
Grate inside Lee’s cave L1×2 → L2×4 → L1×4 → L4×3 → L5×6 → R3×6 → L2×4 → R3×2 → L5×1 → L6×3 10
Lee’s chest L2×5 → L3×5 → R5×4 → L2×4 → R6×6 → R5×6 → L4×2 → L3×1 → L2×1 → R1×2 → R6×1 11
Right mercenary hut (near Shrike’s hut) L1×3 → L3×1 → L1×1 → R2×1 → L1×1 → L5×6 → L3×3 → R2×3 → R4×6 → L3×3 → L5×3 11
Middle mercenary hut L1×3 → R3×1 → R4×6 → R3×3 → L6×6 → L1×3 → R2×1 → R3×1 → R5×2 9
Left mercenary hut R2×2 → R3×5 → R5×1 → L4×1 → R2×1 → L6×4 → L4×4 → R2×2 → L6×4 → L4×1 10
Torfloaf’s hut R2×6 → L3×4 → R2×4 → R4×4 → L3×3 → R1×1 → R4×2 → L5×4 → R4×1 9
Orik’s hut R4×1 → L5×4 → L3×4 → L1×2 → L5×4 → R2×2 → L1×4 → L3×2 → L5×4 → L3×1 → R4×1 11
Cord’s hut R2×4 → R3×6 → R2×2 → R3×2 → R4×6 → R1×1 → R2×4 → R3×5 → R4×1 → L5×3 → L6×2 11
Hut directly below Cord’s house R1×1 → L2×4 → L4×1 → R1×1 → R3×1 → R1×1 → L4×1 → R1×1 → R3×1 → L4×1 → R3×1 → L4×1 → R3×1 → L5×5 → L4×4 → R1×2 → R3×1 17
Hut near Idol of Kagan campfire R1×2 → L3×3 → L4×4 → L5×1 → R6×6 → L3×6 → L4×6 → R2×3 8
Hut near Sharky’s bench L1×6 → R2×1 → R3×3 → L1×3 → L5×4 → L1×2 → R2×1 → R3×1 8
Butch’s chest R1×5 → L5×6 → R1×3 → R2×2 → R3×2 → R2×2 → R3×2 → R2×2 → L4×2 → R3×1 10
Homer’s chest R1×4 → R2×1 → R3×1 → L4×6 → R2×2 → R3×1 → L4×2 → L5×4 → R2×2 → R6×1 10
Wolf’s chest L1×6 → L2×4 → L3×4 → L5×4 → L1×1 → L2×2 → L3×2 → L4×1 8
Buster’s chest L2×5 → R3×2 → L2×1 → R4×2 → R1×1 → R5×1 → R6×6 → R1×1 → R4×4 → R1×1 → L2×2 → R6×1 12
Chest under Buster’s hut R1×1 → R4×3 → R1×1 → R2×2 → R4×2 → R2×2 → R4×2 → R2×2 → R4×2 → R5×4 → R4×1 → R6×3 12
Lares’s chest R2×3 → R3×5 → R4×2 → R5×1 → R1×1 → R4×2 → L6×6 → R5×5 → R1×1 → R4×4 → R1×1 → L6×2 12
Jaco’s chest R1×1 → L2×6 → R1×5 → L2×5 → L3×4 → R1×4 → R4×4 → R1×1 → R5×1 → R6×2 10
Chest in the ruined building by the lake R2×2 → L3×4 → L4×6 → R1×5 → R2×2 → L3×3 → L4×2 → R5×1 8

Free Mine and Warehouse

Close-up of lock mechanism with plates and lockpick slot in Gothic 1 Remake

The Free Mine area rewards efficiency — most of its locks are short and forgiving, making it the perfect place to get comfortable with the plate mechanic before moving on to the Old Camp’s longer sequences.

Location Plate Sequence (in order) Steps
Chest near the top of the Free Mine R1×6 → L3×3 → L5×3 → R4×3 → R6×3 5
Okyl’s chest L2×5 → R3×3 → R1×1 → R4×2 → R1×1 → R5×2 6
Sweeney’s chest R1×5 → R2×6 → R1×6 → R3×3 → R2×2 → R1×2 → R4×2 → R1×2 → L5×3 9
Right warehouse chest R3×6 → R4×2 → R1×2 → L5×6 → R2×3 5
First chest in the left warehouse R1×4 → R2×2 → L4×1 → R1×1 → R5×5 → R1×2 → R2×2 7
Second chest in the left warehouse L2×6 → L1×5 → R3×1 → R4×3 4
Chest above the main mine entrance R1×2 → R3×1 → R1×1 → R4×2 → R3×2 → R2×1 → L6×4 → R3×1 → R5×1 9
Walkway hut 1 (above Kagan Idol campfire) R1×4 → L2×2 → R4×2 → L5×2 → R1×2 → L3×2 → L5×4 → R1×2 → L3×2 → L5×1 10
Walkway hut 2 L2×4 → L3×6 → R4×6 → R1×3 → L3×2 → L2×2 → R4×2 → L5×2 8
Walkway hut 3 R1×3 → R2×2 → R1×1 → L5×1 → R1×1 → L6×6 → R1×3 → R3×5 → R4×2 → R1×2 → L6×2 11

Gothic 1 Remake Lock Combinations — Old Camp

The Old Camp is Gomez’s territory, which means every lock you pick here carries extra risk. Guards patrol, NPCs react, and the consequences of getting caught are immediate. That said, the Old Camp also holds the best early-game gear in the Minental — and some of the most complex lock sequences in the entire game.

Diego’s Zone — Huts Near the Camp Entrance

Location Plate Sequence (in order) Steps
Diego’s chest L1×2 → L2×1 → R3×6 → L2×2 → R3×2 → R4×1 → L2×1 → R3×1 → L5×3 → L2×3 → R3×6 → L5×3 → L2×3 → R3×3 → L6×3 15
First hut left of Diego’s house L2×1 → L3×3 → L2×2 → R4×6 → L6×6 → R1×2 → R4×2 → L5×2 → L6×1 9
Hut next to Diego’s house R1×4 → L2×5 → L4×5 → R1×2 → L2×1 → R3×1 → R5×2 → R6×1 8

North Gate — Four Huts on the East Side

Location Plate Sequence (in order) Steps
First hut (east side) R2×3 → R5×6 → L3×3 → R1×3 → R2×3 → R4×3 → R1×3 → R2×3 → R5×3 9
Second hut (east side) L2×6 → L3×2 → R5×1 → L2×1 → L6×6 → L1×4 → L3×2 → L4×1 → L6×1 9
Third hut (east side) R1×6 → R3×6 → L4×6 → R2×3 4
Fourth hut (east side) R1×2 → L2×1 → R3×5 → R4×1 → R1×1 → R3×1 → L6×6 → R4×4 → R1×1 → L2×1 → R5×1 → L6×2 12

Mad’s and Snaff’s Zone

Lock mechanism in Gothic 1 Remake with metal plates and pins requiring precise step sequences

Location Plate Sequence (in order) Steps
Hut opposite Mad (wall entrance side) R2×3 → R1×3 → R2×3 → R1×3 → R2×1 → L3×2 → L4×4 → R1×1 → L3×1 → L5×1 10
Hut opposite Mad (near scavengers) L1×5 → R2×1 → R3×5 → L4×1 → R5×5 → L1×1 → R3×5 → L1×2 → L4×1 → R5×1 10
Mad’s chest R2×2 → L3×2 → L1×2 → L4×4 → L5×4 → L1×1 → L4×1 7
Chest left of Snaff’s house (under wall) L2×3 → R3×2 → R1×2 → L4×1 → R5×1 → R6×6 → R1×5 → R5×2 → R6×2 9
Chest right of Snaff’s house (under wall) L2×5 → R1×3 → R3×1 → R4×4 → R1×4 → L2×1 → L5×3 7
Long house next to Snaff L1×2 → L2×2 → L3×3 → L4×4 → L1×1 → L2×2 6
Snaff’s chest (near door) R3×4 → L1×2 → R4×6 → R2×1 → R4×1 → L5×4 → L1×1 → R4×4 → R6×5 → R3×2 → R4×2 11
Snaff’s chest (near bed) L3×6 → R1×4 → R4×1 → R2×1 → R5×4 → R2×1 6
Miner’s house (between Mad and castle gate) L4×4 → L2×3 → R5×6 → R1×1 → R3×3 → R5×1 6

The Arena and Seven Surrounding Chests

Location Plate Sequence (in order) Steps
Arena house 1 R1×1 → L2×3 → R3×6 → R1×1 → L2×5 → R3×1 → L2×1 → R4×5 → R3×4 → R1×2 → L2×2 → R5×3 12
Arena house 2 R4×1 → R1×1 → R5×6 → R1×5 → R2×1 → R4×1 → R1×1 → R5×6 → R1×1 → R2×3 → R5×1 11
Arena house 3 R1×4 → L2×2 → L5×6 → L2×6 → R4×6 → R3×3 → L5×3 7
Arena house 4 L1×1 → L2×2 → R3×1 → R4×1 → L5×6 → L1×5 → L2×3 → R3×1 → R4×4 → R3×1 → L5×2 → L6×2 12
Arena house 5 R1×2 → R2×2 → R3×2 → R2×2 → L4×3 → L5×6 → R2×4 → R3×1 → R6×4 → R1×1 → R2×1 → R3×1 12
Arena house 6 (has plate №7) R1×3 → L3×2 → R4×2 → R5×6 → R2×2 → R1×1 → R4×2 → R2×1 → R6×3 → L7×1 10
Arena office chest R1×4 → R2×5 → R1×5 → L3×3 → L5×2 → R2×2 → L4×2 → R2×1 → L4×1 → R6×4 → L4×1 11

Market, Fisk’s Hut and Surrounding Area

Fisk is the Old Camp’s most lucrative — and most protected — target. His hut has a locked door plus three separate chests inside, each with its own unique sequence. One of those chests uses a cyclic pattern that repeats six times in a row. Come prepared with at least 15 lockpicks before attempting this cluster.

Characters in a Gothic 1 Remake camp near a fire and wooden enclosures and fortifications

Location Plate Sequence (in order) Steps
Fisk’s hut door R3×1 → R4×6 → R3×5 → L5×5 → L1×5 → L6×6 → R3×6 → L2×3 → L5×3 → L1×1 → L6×6 → R3×4 → L5×1 → L6×1 14
Fisk’s chest №1 L1×4 → L5×5 → R2×4 → L1×4 → R2×1 → [L3×1 → R4×1] ×6 → L5×5 → R4×2 ~20
Fisk’s chest №2 L1×6 → L2×5 → L1×5 → L3×1 → L1×1 → R5×6 → R4×5 → L1×4 → L3×2 → R5×2 10
Dexter’s chest at the market R4×6 → R3×6 → L1×3 3
First market chest (Mordrag’s side) L1×2 → L2×1 → R4×5 → R3×5 → L1×1 → R4×5 → R3×2 → R5×3 8
Bellows hut before the market L5×6 → R1×5 → L4×1 → L3×1 → L5×6 → R1×2 → L4×4 → L3×1 → L5×5 → R1×2 10
Fingers’s chest L3×6 → L2×1 → L3×1 → R4×5 → L3×5 → L6×6 → R1×2 → L2×3 → L3×1 → R4×1 → R5×1 11
Scatty’s chest R2×2 → L3×4 → L5×6 → L3×1 → L4×5 → R1×2 → L5×6 → R2×2 → L3×2 → L5×1 10
Harim’s hut (has plate №7) L1×4 → L2×2 → R3×2 → L4×5 → L5×4 → R3×1 → R6×3 → L7×3 8
Kirgo’s hut R5×6 → L2×4 → L1×3 → R4×5 → R3×4 → L2×1 → R5×2 7
Gor Haniis’s hut R3×4 → L4×6 → L1×1 → R3×6 → R2×2 → L4×3 → L5×6 → L1×3 8

Forge Area, Ruined Tower and Mordrag’s Zone

Location Plate Sequence (in order) Steps
House right of the forge R1×3 → L2×3 → R1×3 → L3×6 → L2×3 → R1×3 → L2×3 → R1×3 → R5×3 9
Left hut near the forge R1×4 → L2×1 → R1×1 → R3×3 → R1×1 → R4×2 → R1×2 → L5×3 → R1×2 → L2×1 → R4×1 → L6×4 → L5×1 13
Central zone near the forge L2×4 → R1×3 → L4×6 → R1×1 → R3×4 → L2×2 → R1×1 → L4×6 → R1×3 → R3×1 → L4×1 11
Right hut near the forge L2×6 → R3×3 → L2×3 → R4×3 → L5×1 → L6×6 → L1×3 7
House left of the forge R1×2 → R2×2 → R1×2 → R2×1 → R1×1 → L3×3 → R4×3 → R5×4 → L6×6 → R2×3 10
Ruined tower chest L1×6 → L3×6 → L1×2 → R2×1 → L3×1 → L4×5 → R2×1 → L3×3 → R2×1 → L3×1 → R5×3 11
First chest above the ruined tower R2×3 → R1×1 → L3×1 → L5×6 → L3×6 → R4×4 → R2×1 → L3×2 → L5×1 9
Second chest above the ruined tower L3×1 → L2×1 → L1×1 → R4×5 → L5×6 → L2×3 6
Hut near Mordrag L1×1 → L5×6 → L1×5 → R2×1 → L3×1 → L5×6 → L1×2 → R2×1 → L3×2 → L6×4 → R4×1 11
Next hut after Mordrag’s building R1×1 → R2×2 → R4×1 → R3×1 → R5×5 → R4×5 → R3×2 → L6×3 8
Ghost’s hut (near Mordrag) [L2×1 → R1×1] ×6 → L2×1 → L3×6 → L2×5 → R1×4 → L2×3 → L3×1 → L4×2 ~20
Ghost’s hut (between arena and tower) L3×2 → L5×2 → R2×2 → L1×2 → L3×4 → R4×1 → L3×1 → L5×4 → R2×4 → L1×2 → L3×6 → L5×4 → R2×1 → L3×1 14

Lockpicking Tips for Gothic 1 Remake — No Thief Skill Required

Treasure chest and torch in a dark cave from Gothic 1 Remake featuring the lockpicking puzzle system

Having the right code is only half the job. Executing it without a mistake is the other half. A few habits that will save your lockpick supply:

  • Save before every lock. A quick save takes two seconds and costs nothing. One misclick on plate №3 vs №5 will cost you a lockpick — and your patience.
  • Read L and R carefully. Left and right are not swappable. A wrong direction on step one means a broken pick before you’ve started.
  • Start with short locks. Dexter’s chest (3 steps) or the Free Mine summit chest (5 steps) are ideal warm-ups before attempting Fisk’s hut.
  • Carry 20+ lockpicks before sweeping the Old Camp — especially the arena cluster and forge area, which alone hold a dozen locked objects.
  • Cyclic patterns (Fisk chest №1, Ghost’s hut) repeat blocks of moves. Treat them as a rhythmic loop rather than individual steps — it’s easier to track.
  • Plate №7 only appears in a handful of Old Camp locks (Harim’s hut, arena house 6). Don’t confuse it with №6 mid-sequence.

Is the Thief Skill Worth Taking Just to Pick Locks in Gothic 1 Remake?

Short answer: not if you have this guide. The Thief skill in Gothic 1 Remake adds extra tolerance for mistakes and makes the plate interface slightly more responsive — but the actual sequences don’t change. A warrior or mage using this reference will open the same locks as a maxed-out thief, just with a thinner margin for error.

For non-thief builds, investing skill points into the Thief branch purely for lockpicking is a poor return. You get more value from combat or magic upgrades, and the locks themselves become a puzzle of knowledge rather than character stats.

That’s ultimately what Gothic 1 Remake did to the lockpicking system — it turned it from a dice roll into a test of preparation. You either know the sequence or you don’t. Controversial among fans of the original, but it does open every piece of content to every build. Know the codes, stock up on picks, and the Minental holds nothing back from you.

The next guide – Where to Find Obsidian in Gothic 1 Remake: Guide 2026

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