Santa Monica Studio’s latest God of War: Laufey trailer has fans scrutinizing every frame, and the first insider information from Sony hints at something grand. Apparently, the new game in the franchise is set to break the series’ all-time record for the number of divine bosses. Moreover, Laufey (aka Faye) won’t limit herself to just one pantheon, but will orchestrate a total purge of celestials from a wide variety of cultures.
Table of Contents
Who will Faye fight in God of War: Laufey?
The developers at Santa Monica Studio have decided to radically change the direction of the franchise, taking the heroine out of her usual locations. The main setting for the action will be the mysterious Everywhen dimension—a kind of afterlife for the gods. According to official information from PlayStation, beings from completely opposite faiths vie for power in this realm. For the creators, this is an excellent opportunity to unleash their imagination and roll out a unique bestiary.
Sony’s debut promotional materials have already teased two powerful adversaries:
-
Sekhmet, the fierce Egyptian goddess of war;
-
Begtse, a fearsome Tibetan god revered in Buddhist traditions.
Both characters will play a key role in the plot and attempt to stop Faye during her journey through the afterlife. This is a huge step forward for the series. In the Greek saga, Kratos systematically eliminated only the denizens of Olympus, such as Ares, Poseidon, Hades, and Zeus. In the Norse era, the Spartan’s sparring partners included Balder, Heimdall, Thor, and Odin. Now, the boundaries have been blurred. Reddit users are already speculating about what other Egyptian, Celtic, Japanese, or Mesopotamian myths the developers have up their sleeves. It seems Sekhmet and Begtse are just the tip of a vast iceberg.
Combat and gameplay features of the new title from Santa Monica Studio
Large-scale battles will require a completely different approach to gameplay, and the combat system has been rebuilt from the ground up. Faye will focus on extreme dynamics, an abundance of magic, fast combos, and protracted aerial attacks. The creators themselves openly admit that they are attempting to blend the primal brutality of the original trilogy with the more down-to-earth and tactical style of the Scandinavian releases. This hybrid should make boss fights in Everywhen as spectacular as possible. A veritable festival of divine carnage awaits us—fans of the genre will definitely be pleased.
