

Udyr vs Locke Counter Pick
Matchup Summary
What the Data Means
Two melee champions meeting in the jungle, both at 125 attack range, both dealing physical damage: this clash turns on sustain and on who can afford to keep fighting. Udyr takes 63.0% of 651 games on patch 16.13.1.
Soul Ignition is the crux. Locke gains attack speed and movement speed from it while damaging himself, recovering only part of that cost when the duration ends. Against an opponent whose Iron Mantle grants a shield, heals on his next two attacks, and on the recast heals again from maximum health, that self-inflicted price compounds quickly. Silver Stake scales with missing health, so a target that keeps refilling is the worst possible subject for it.
The stat split is genuinely mixed. Locke starts with 32 armor to 31 and finishes with far more health, 2,508 against 2,228, while Udyr opens ahead at 664 health to 655 and ends with 110.9 armor against 103.4. Ashen Pursuit teleports and then dashes onto its target, and Purgatory can execute outright while paying him additional power for sealing a champion away, so a skirmish caught at low health still swings. Blazing Stampede answers the approach with a stun on the first strike against each target and, on recast, immunity to immobilizing effects, backed by 350 movement speed to his 340. Rated 7 against 5, Udyr is the harder champion, and the margin reflects the payoff.
FAQ
Yes — Udyr holds the statistical advantage in this matchup. Udyr wins 63.0% of the recorded games.
63.0% from Udyr's perspective, measured on patch 16.13.1.
651 ranked games at Emerald rank and above, across all regions.
The current Udyr build — items, runes and skill order from the same data set — is on the Udyr build page.