

Trundle vs Locke Counter Pick
Matchup Summary
What the Data Means
Sample size comes first: a record of 106 games on patch 16.13.1 is thin, and 60.4% for Trundle reads as a strong early signal rather than a fixed number. The mechanics behind it are consistent. Locke pays his own health to power Soul Ignition, gaining attack speed and move speed while damaging himself and recovering only part of it at the end, whereas King’s Tribute heals Trundle whenever a nearby unit dies — in a jungle full of camps he is rarely the one forced to reset.
Neither champion deals anything except physical damage, which makes armor the shared answer, and Trundle starts at 37 against 32 while finishing at 113.5 against 103.4. Subjugate then takes a cut of health, armor and magic resistance from a 2,508-health body, exactly the profile it is designed to punish: Locke is durable enough that the steal is worth more than it would be against a genuinely squishy target. Attack range favours Trundle 175 to 125, a small edge that matters when Chomp cuts attack damage before Ashen Pursuit closes. Pillar of Ice belongs in objective skirmishes, where impassable terrain between Locke and the pit forces a detour. Both sit at difficulty 5, so the advantage is positional rather than mechanical, and Locke’s 340 move speed under 350 decides who reaches a contested camp first.
FAQ
Yes — Trundle holds the statistical advantage in this matchup. Trundle wins 60.4% of the recorded games.
60.4% from Trundle's perspective, measured on patch 16.13.1.
106 ranked games at Emerald rank and above, across all regions.
The current Trundle build — items, runes and skill order from the same data set — is on the Trundle build page.