

Tristana vs Syndra Counter Pick
Matchup Summary
What the Data Means
Both champions open with 550 attack range, so this mid matchup is decided by what each does with that reach rather than by who can walk forward. Syndra converts hers into zone control: Dark Sphere leaves a persistent object on the ground, Force of Will hurls that sphere or a minion for a slow, and Scatter the Weak stuns anything knocked into a sphere. Tristana needs basic attacks to deal damage, and Draw a Bead only widens her range as she levels, arriving too late for the first exchanges. Over 252 recorded games on patch 16.13.1 Tristana wins 39.3%, a clear loss with enough volume behind it to trust.
The damage profile explains most of the gap. Syndra deals magic damage into 28 base magic resist, and Tristana’s 30 base armor contributes nothing against it, so an early magic resist component is worth more than any armor purchase. Syndra’s 583 base health is the obvious target, but Rocket Jump is the only tool that reaches it, and spending W as engage leaves nothing to escape Unleashed Power.
Execution is not symmetrical either. Syndra sits at 8 difficulty against 4, so the matchup swings on how confidently the mage stacks Transcendent splinters. The workable approach for Tristana is farming at maximum distance, holding Buster Shot as a disengage, and looking for side objectives once mid is stable.
FAQ
No — current data marks this as a counter matchup: Syndra has the statistical edge. Tristana wins 39.3% of the recorded games.
39.3% from Tristana's perspective, measured on patch 16.13.1.
252 ranked games at Emerald rank and above, across all regions.
The current Tristana build — items, runes and skill order from the same data set — is on the Tristana build page.