

Tristana vs Yasuo Counter Pick
Matchup Summary
What the Data Means
Yasuo enters this matchup 375 units behind: his attack range is 175 against 550, and Sweeping Blade needs a minion or a champion to close that gap. Tristana wins 54.1% of 494 games on patch 16.13.1, and the mechanical reason is that almost all of Yasuo’s damage requires him to already be in melee.
- Wind Wall stops every projectile for four seconds, Buster Shot included, so the knockback is worth more once the wall has been spent.
- Rocket Jump propels Tristana a long distance and slows units where she lands, which makes it a genuine exit from a Last Breath follow-up.
- Difficulty 10 against 4 is a six-point gap on Riot’s own scale, and the winrate partly measures who is realistically piloting each champion.
Tristana is also the sturdier early body at 640 health and 30 armor against 590 and 32. Physical output on both sides means armor helps each of them equally and no counter-build exists. Yasuo’s 345 move speed against 325 means he decides when the fight happens once boots are finished, which makes flank vision more important than trading patterns. Holding Rapid Fire until his dash is spent turns an even skirmish into a clean kill, and a support with hard crowd control strips the Way of the Wanderer shield before Yasuo can convert it.
FAQ
Yes — Tristana holds the statistical advantage in this matchup. Tristana wins 54.1% of the recorded games.
54.1% from Tristana's perspective, measured on patch 16.13.1.
494 ranked games at Emerald rank and above, across all regions.
The current Tristana build — items, runes and skill order from the same data set — is on the Tristana build page.