

Syndra vs Senna Counter Pick
Matchup Summary
What the Data Means
Senna is the more fragile champion on paper and still comes out ahead. She starts with 530 health and finishes level 18 at 2,043, both below Syndra‘s 583 and 2,283, with identical 25 base armor and 93 at level 18. What she trades that for is 600 units of attack range against 550 and a passive that grows: Absolution collects souls from units dying nearby, so her reach and damage improve across a game rather than at fixed level breakpoints. Across 435 games on patch 16.13.1 Syndra records 44.83%, a Hard result.
Sustained pressure is the harder half to solve. Piercing Darkness damages enemies and heals allies through a single target, so chip damage landed with Dark Sphere is partly refunded on the other side. Last Embrace roots after a brief delay and catches everything near the first target, which is the cleanest punish available against a mage standing still to line up Scatter the Weak. Her damage is recorded as mixed, so building one resistance leaves the other half untouched. Curse of the Black Mist compounds the spacing problem by turning her into a wraith and pulling allies into the same state, which makes committing to a single target unreliable. The realistic plan is to punish her soul-collecting attacks with Force of Will slows and to force fights before Dawning Shadow can reach distant parts of the map from its global range.
FAQ
No — current data marks this as a counter matchup: Senna has the statistical edge. Syndra wins 44.8% of the recorded games.
44.8% from Syndra's perspective, measured on patch 16.13.1.
435 ranked games at Emerald rank and above, across all regions.
The current Syndra build — items, runes and skill order from the same data set — is on the Syndra build page.