

Syndra vs Jinx Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the ADC lane: Syndra the mage, Jinx the marksman. 388 tracked games on 16.13.1 put Syndra at a 45.4% win rate into Jinx. Sitting 4.6 points below the 50% line marks Jinx as a genuine problem pick for Syndra.
A missed Unleashed Power from Syndra hands Jinx the window to land Zap!. Whoever spends Unleashed Power or Super Mega Death Rocket! first hands the other a window.
With both sitting in ranged range (550 against 525), neither side gets a free poke pattern.
Because Syndra is magic-based and Jinx physical-based, the counter-item is obvious but different for each. Syndra opens on 583 health and 25 armour, Jinx on 630 and 26. By level 18 that becomes 2283 health and 93 armour for Syndra against 2415 and 97 for Jinx. Jinx also hits harder before items — 59 AD to 54. There is a movement gap too: 330 for Syndra, 325 for Jinx.
That 45.4% rests on 388 recorded games from 16.13.1.
FAQ
No — current data marks this as a counter matchup: Jinx has the statistical edge. Syndra wins 45.4% of the recorded games.
45.4% from Syndra's perspective, measured on patch 16.13.1.
388 ranked games at Emerald rank and above, across all regions.
The current Syndra build — items, runes and skill order from the same data set — is on the Syndra build page.