

Syndra vs Jinx Counter Pick
Matchup Summary
What the Data Means
Attack range is the misleading statistic in this pairing. Jinx is listed at 525 against 550, but Switcheroo! swaps her minigun for Fishbones, and the rocket launcher form reaches further than anything Syndra can answer with while still clearing minions at distance. That is the practical explanation behind 45.36% for Syndra across 388 games on patch 16.13.1, with a Hard rating attached.
Zap! supplies the rest. It damages, slows and reveals the first enemy hit from long range, which sets up everything Jinx wants and denies Syndra the safe repositioning her kit needs. Syndra’s own crowd control stays conditional: the stun on Scatter the Weak exists only when a Dark Sphere is driven through the target, so two correct casts are required under pressure. Difficulty 8 against 6 reflects that setup cost.
Flame Chompers! then converts her escape routes into a snare field, and Get Excited! rewards Jinx with a large move speed and attack speed surge for any kill or structure she helps take, so one successful skirmish compounds into several. Syndra has no statistical cushion for that: 583 base health, 2,283 at level 18 and 93 armor there, against 630 and 2,415 on the other side. Holding Force of Will to throw a minion for the slow, rather than spending it as poke, is the more useful habit while Super Mega Death Rocket! is available.
FAQ
No — current data marks this as a counter matchup: Jinx has the statistical edge. Syndra wins 45.4% of the recorded games.
45.4% from Syndra's perspective, measured on patch 16.13.1.
388 ranked games at Emerald rank and above, across all regions.
The current Syndra build — items, runes and skill order from the same data set — is on the Syndra build page.