

Taric vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the Support lane: Taric the support/tank hybrid, Seraphine the support/mage hybrid. Over 732 ranked games on patch 16.13.1, Taric closes out 47.7% of them. That is 2.3 points under even, which is why Seraphine is listed among the champions Taric struggles into.
Taric threatens Cosmic Radiance; Seraphine counters through Surround Sound. Cosmic Radiance and Encore are the two buttons that end the exchange outright.
Range decides much of the early game: Seraphine attacks from 525 units, Taric from 150. That forces Taric to play around cooldowns and pathing rather than raw stats.
Both Taric and Seraphine threaten mainly mixed damage, so one resistance covers the lane. The stat sheet reads 645 HP and 40 armour for Taric against 570 and 26 for Seraphine. Taric absorbs early autos better by 14 armour. Level 18 armour lands at 113 for Taric and 97 for Seraphine. On autos alone the numbers read 55 AD for Taric and 50 for Seraphine. Movement speed: Taric 340, Seraphine 330.
That 47.7% rests on 732 recorded games from 16.13.1. Data here updates on its own rather than sitting as a fixed snapshot taken on 16.13.1.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Taric wins 47.7% of the recorded games.
47.7% from Taric's perspective, measured on patch 16.13.1.
732 ranked games at Emerald rank and above, across all regions.
The current Taric build — items, runes and skill order from the same data set — is on the Taric build page.