

Seraphine vs Yunara Counter Pick
Matchup Summary
What the Data Means
Yunara’s damage classification hides a detail worth reading. Her profile is physical, but Vow of the First Lands adds magic damage to every critical strike, so armor alone never fully covers her output. Seraphine still records 58.9% from the 662 games patch 16.13.1 tracked, graded Easy, so the extra magic component is not enough on its own.
Timing explains the gap. Transcend One’s Self upgrades her basic abilities for a limited state, turning Arc of Judgment into a laser and Kanmei’s Steps into a dash, which means her mobility and her damage share one cooldown. Outside that state she moves at 325, the slower of the two, with ghosting as her only escape.
Seraphine works from 525 units against 575, so she is not winning the poke exchange on range; she is winning it on repetition, since Stage Presence casts every third basic spell twice and Encore charms through a line of champions. Yunara holds the better late frame at 590 health to 2,460 and 25 armor to 99.8, against 570 to 2,185 and 26 to 97.4, so the marksman side wants a long game. Cultivation of Spirit also spreads her attacks to nearby enemies, meaning a Seraphine standing behind her own minions still collects chip damage, and Surround Sound is the pre-emptive answer, shielding and hasting allies before the upgraded state opens. Both spend Mana. Execution ratings are 4 for Yunara and 0 for Seraphine.
FAQ
Yes — Seraphine holds the statistical advantage in this matchup. Seraphine wins 58.9% of the recorded games.
58.9% from Seraphine's perspective, measured on patch 16.13.1.
662 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.