

Seraphine vs Yunara Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the ADC lane: Seraphine the support/mage hybrid, Yunara the marksman. 662 tracked games on 16.13.1 put Seraphine at a 58.9% win rate into Yunara. That is 8.9 points above even, so Yunara is one of the matchups Seraphine can lean on.
Both Seraphine and Yunara threaten mainly mixed damage, so one resistance covers the lane. Before items it is 570 HP, 26 armour, 30 MR for Seraphine; 590, 25, 30 for Yunara. By level 18 that becomes 2185 health and 97 armour for Seraphine against 2460 and 100 for Yunara. Yunara also hits harder before items — 55 AD to 50. Movement speed: Seraphine 330, Yunara 325.
With both sitting in ranged range (525 against 575), neither side gets a free poke pattern.
Seraphine threatens Encore; Yunara counters through Arc of Judgment | Arc of Ruin. Whoever spends Encore or Transcend One’s Self first hands the other a window.
That 58.9% rests on 662 recorded games from 16.13.1.
FAQ
Yes — Seraphine holds the statistical advantage in this matchup. Seraphine wins 58.9% of the recorded games.
58.9% from Seraphine's perspective, measured on patch 16.13.1.
662 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.