

Seraphine vs Galio Counter Pick
Matchup Summary
What the Data Means
In Support, this is Seraphine versus Galio — a support/mage hybrid against a tank/mage hybrid. The sample behind this page is 584 games from patch 16.13.1, and Seraphine wins 48.8% of them. Sitting 1.2 points below the 50% line marks Galio as a genuine problem pick for Seraphine.
Neither profile surprises the other: Seraphine and Galio are both mixed threats. The stat sheet reads 570 HP and 26 armour for Seraphine against 600 and 24 for Galio. Late-game bases read 2185 health / 97 armour for Seraphine and 2742 / 104 for Galio. Galio also hits harder before items — 59 AD to 50. Speed reads 330 to 340, handing Galio the better rotations.
Range decides much of the early game: Seraphine attacks from 525 units, Galio from 150. Galio has to create the opening before the trade maths turn around — a gap-closer, a freeze, or help from the jungle.
Track Surround Sound on Seraphine and Hero’s Entrance on Galio — the lane swings on those two. Encore and Hero’s Entrance are the two buttons that end the exchange outright.
Treat 584 games as the confidence attached to 48.8%. Data here updates on its own rather than sitting as a fixed snapshot taken on 16.13.1.
FAQ
No — current data marks this as a counter matchup: Galio has the statistical edge. Seraphine wins 48.8% of the recorded games.
48.8% from Seraphine's perspective, measured on patch 16.13.1.
584 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.