Seraphine
Galio
VS

Seraphine vs Galio Counter Pick

Support 48.8% Win Rate (Seraphine) 584 games Patch 16.13.1 Even for Seraphine

Matchup Summary

Perspective
Seraphine
Opponent
Galio
Role
Support
Type
Galio counters Seraphine
Win Rate
48.8% for Seraphine
Sample Size
584 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

In Support, this is Seraphine versus Galio — a support/mage hybrid against a tank/mage hybrid. The sample behind this page is 584 games from patch 16.13.1, and Seraphine wins 48.8% of them. Sitting 1.2 points below the 50% line marks Galio as a genuine problem pick for Seraphine.

Neither profile surprises the other: Seraphine and Galio are both mixed threats. The stat sheet reads 570 HP and 26 armour for Seraphine against 600 and 24 for Galio. Late-game bases read 2185 health / 97 armour for Seraphine and 2742 / 104 for Galio. Galio also hits harder before items — 59 AD to 50. Speed reads 330 to 340, handing Galio the better rotations.

Range decides much of the early game: Seraphine attacks from 525 units, Galio from 150. Galio has to create the opening before the trade maths turn around — a gap-closer, a freeze, or help from the jungle.

Track Surround Sound on Seraphine and Hero’s Entrance on Galio — the lane swings on those two. Encore and Hero’s Entrance are the two buttons that end the exchange outright.

Treat 584 games as the confidence attached to 48.8%. Data here updates on its own rather than sitting as a fixed snapshot taken on 16.13.1.

FAQ

No — current data marks this as a counter matchup: Galio has the statistical edge. Seraphine wins 48.8% of the recorded games.