

Seraphine vs Galio Counter Pick
Matchup Summary
What the Data Means
Even is the accurate label. Seraphine takes 48.8% of the 584 games patch 16.13.1 recorded, a shortfall of just over one point rather than a structural loss, and the support matchup turns on which side commits first and on whether that commitment is answered before it lands rather than after.
Galio’s threat is not his 150 attack range, which never reaches her 525. It is Hero’s Entrance, which shields allies at a chosen landing spot before he arrives on it, and Justice Punch, which knocks up the first champion in its path. Against an opponent with no dash, both connect more often than the range gap suggests they should.
Her reply is layered rather than reactive. Stage Presence doubles every third basic spell, Surround Sound shields and hastes nearby allies and heals when she is already shielded, and Encore charms through a line of champions. Galio deals magic damage and opens with 32 magic resistance, the sturdiest single stat he brings early, while his 24 base armor is the number her mixed output can pressure. Health at level 18 reads 2,742 for him against 2,185 for her, and movement speed 340 against 330. Both spend Mana, and her 50 base attack damage against his 59 confirms which side is expected to trade with spells rather than with attacks. Execution ratings are 5 for Galio and 0 for Seraphine, the floor of the scale.
FAQ
No — current data marks this as a counter matchup: Galio has the statistical edge. Seraphine wins 48.8% of the recorded games.
48.8% from Seraphine's perspective, measured on patch 16.13.1.
584 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.