

Shaco vs Fizz Counter Pick
Matchup Summary
What the Data Means
Fizz answers assassins better than most: Nimble Fighter cuts a flat amount from every incoming source, Playful / Trickster makes him untargetable mid-animation, and Urchin Strike gives him a targeted dash to close. Against Shaco that toolkit meets a champion whose damage does not arrive as one large hit.
- Jack In The Box fears on trigger, and flat damage reduction does nothing about a fear that stops Fizz acting at all.
- Two-Shiv Poison slows on hit, shortening the window in which Playful / Trickster is a real escape rather than a delay.
- Deceive is a blink to a location, so terrain and vision denial matter more than raw mobility.
Statistically the two are close. Fizz holds 640 base health to 630 and 2,442 at level 18 to 2,313, but only 26 base armor against 30, and both deal mixed damage while paying mana. His 175 attack range against 125 is a minor edge in a jungle skirmish decided by burst windows. Chum the Waters attaches and slows before the shark lands, which is enough to catch a Shaco whose blink is already on cooldown.
The recorded margin is 56.6% for Shaco, drawn from only 152 games on patch 16.13.1, so the confidence around it is loose. Difficulty is lopsided too, 9 against 6, meaning the favored side is also the one carrying the heavier execution cost.
FAQ
Yes — Shaco holds the statistical advantage in this matchup. Shaco wins 56.6% of the recorded games.
56.6% from Shaco's perspective, measured on patch 16.13.1.
152 ranked games at Emerald rank and above, across all regions.
The current Shaco build — items, runes and skill order from the same data set — is on the Shaco build page.