

Fizz vs Shaco Counter Pick
Matchup Summary
What the Data Means
Shaco carries a difficulty rating of 9, and the payoff for clearing it is a jungle matchup Fizz loses at 43.4% over 152 games on patch 16.13.1. Deceive grants invisibility and a teleport, and the first attack out of stealth is empowered, so the opening move belongs to Shaco while Fizz reacts.
The stat sheet is closer than the record suggests. Shaco holds 630 HP, 30 armor and 63 AD at level one, while Fizz starts on 640, 26 and 58, and the finish reads 2,313 HP with 98 armor versus 2,442 and 104.2, which makes the Tidal Trickster the sturdier champion by level 18. Move Speed reads 345 to 335, a small edge for the Demon Jester when disengaging, and both kits deal mixed damage, so neither resistance purchase shuts the other down.
Counterplay runs through Playful / Trickster, whose untargetable frame answers the empowered Deceive attack and a thrown Two-Shiv Poison alike, while Nimble Fighter’s flat reduction blunts the many small hits a Jack In The Box produces. Backstab rewards Shaco for looping behind, which makes facing checks worth the tempo they cost. Hallucinate is the usual reason Chum the Waters misses: the illusion splits attention at the moment the fish needs a confirmed target, and 175 attack range against 125 is what Fizz has to work with once the shark lands.
FAQ
No — current data marks this as a counter matchup: Shaco has the statistical edge. Fizz wins 43.4% of the recorded games.
43.4% from Fizz's perspective, measured on patch 16.13.1.
152 ranked games at Emerald rank and above, across all regions.
The current Fizz build — items, runes and skill order from the same data set — is on the Fizz build page.