

Seraphine vs Lux Counter Pick
Matchup Summary
What the Data Means
Seraphine is a support/mage hybrid, Lux a mage/support hybrid, and they meet in the ADC lane. The sample behind this page is 288 games from patch 16.13.1, and Seraphine wins 46.5% of them. A deficit of 3.5 points is what earns Lux its counter flag in this matchup.
This is a ranged mirror in terms of reach — 525 versus 550 — so spacing matters less than ability timing.
Seraphine and Lux overlap on mixed damage, so itemisation converges rather than splits. Before items it is 570 HP, 26 armour, 30 MR for Seraphine; 580, 21, 30 for Lux. Seraphine absorbs early autos better by 5 armour. Seraphine scales to 2185 health by 18 while Lux reaches 2263. On autos alone the numbers read 50 AD for Seraphine and 54 for Lux.
Seraphine looks for Beat Drop (E); Lux answers with Light Binding (Q). Level six shifts things: Encore on one side, Final Spark on the other.
Behind 46.5% are 288 games against Lux, not a handful of anecdotes.
FAQ
No — current data marks this as a counter matchup: Lux has the statistical edge. Seraphine wins 46.5% of the recorded games.
46.5% from Seraphine's perspective, measured on patch 16.13.1.
288 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.