Seraphine
Lux
VS

Seraphine vs Lux Counter Pick

ADC 46.5% Win Rate (Seraphine) 288 games Patch 16.13.1 Hard for Seraphine

Matchup Summary

Perspective
Seraphine
Opponent
Lux
Role
ADC
Type
Lux counters Seraphine
Win Rate
46.5% for Seraphine
Sample Size
288 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Seraphine is a support/mage hybrid, Lux a mage/support hybrid, and they meet in the ADC lane. The sample behind this page is 288 games from patch 16.13.1, and Seraphine wins 46.5% of them. A deficit of 3.5 points is what earns Lux its counter flag in this matchup.

This is a ranged mirror in terms of reach — 525 versus 550 — so spacing matters less than ability timing.

Seraphine and Lux overlap on mixed damage, so itemisation converges rather than splits. Before items it is 570 HP, 26 armour, 30 MR for Seraphine; 580, 21, 30 for Lux. Seraphine absorbs early autos better by 5 armour. Seraphine scales to 2185 health by 18 while Lux reaches 2263. On autos alone the numbers read 50 AD for Seraphine and 54 for Lux.

Seraphine looks for Beat Drop (E); Lux answers with Light Binding (Q). Level six shifts things: Encore on one side, Final Spark on the other.

Behind 46.5% are 288 games against Lux, not a handful of anecdotes.

FAQ

No — current data marks this as a counter matchup: Lux has the statistical edge. Seraphine wins 46.5% of the recorded games.