

Sejuani vs Locke Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the jungle: Sejuani the tank, Locke the assassin/mage hybrid. 554 tracked games on 16.13.1 put Sejuani at a 57.4% win rate into Locke. Being 7.4 points clear of the 50% line makes Locke a favourable draw for Sejuani.
Both champions are melee (Sejuani at 150, Locke at 125), so the matchup is decided by cooldowns rather than reach.
Both Sejuani and Locke threaten mainly mixed damage, so one resistance covers the matchup. Sejuani opens on 630 health and 34 armour, Locke on 655 and 32. By level 18 that becomes 2568 health and 127 armour for Sejuani against 2508 and 103 for Locke. Sejuani also hits harder before items — 66 AD to 58.
Sejuani threatens Glacial Prison; Locke counters through Soul Ignition. Level six shifts things: Glacial Prison on one side, Purgatory on the other.
That 57.4% rests on 554 recorded games from 16.13.1. The Sejuani versus Locke numbers rebuild from current Emerald and above games.
FAQ
Yes — Sejuani holds the statistical advantage in this matchup. Sejuani wins 57.4% of the recorded games.
57.4% from Sejuani's perspective, measured on patch 16.13.1.
554 ranked games at Emerald rank and above, across all regions.
The current Sejuani build — items, runes and skill order from the same data set — is on the Sejuani build page.