

Locke vs Volibear Counter Pick
Matchup Summary
What the Data Means
Volibear reaches 123.4 armor at level 18 from a 35 base, and Locke’s damage is physical. That line explains most of a 35.0% record across 254 jungle games on patch 16.13.1. Penetration helps at the margins, but the champion applying it opens with 58 attack damage against 65 and has to survive long enough for the on-hit magic damage of Silver Stake to accumulate.
The engage patterns make that survival unlikely. Thundering Smash speeds him toward enemies and stuns the first champion he attacks, so an approach through Ashen Pursuit is answered with hard crowd control rather than an even trade. Frenzied Maul heals him when recast on a marked target and Sky Splitter shields him if he stands inside his own blast, meaning a short clash ends with his bar restored while Soul Ignition has already cost Locke part of his. The Relentless Storm ramps his attack speed and eventually adds magic damage to nearby enemies, which punishes anyone still standing there after the first exchange fails. He is rated 3 for difficulty against a 5, reaches 150 units against 125, and matches 340 movement speed exactly. His 32 magic resist also meets the magic portion of the on-hit damage, and his 2,418 health at level 18 sits under Locke’s 2,508, which is the only comparison that narrows. That makes an early execute through Purgatory the realistic win condition rather than any extended exchange.
FAQ
No — current data marks this as a counter matchup: Volibear has the statistical edge. Locke wins 35.0% of the recorded games.
35.0% from Locke's perspective, measured on patch 16.13.1.
254 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.