Locke
Volibear
VS

Locke vs Volibear Counter Pick

Jungle 35.0% Win Rate (Locke) 254 games Patch 16.13.1 Hard for Locke

Matchup Summary

Perspective
Locke
Opponent
Volibear
Role
Jungle
Type
Volibear counters Locke
Win Rate
35.0% for Locke
Sample Size
254 ranked games
Reverse View
Volibear vs Locke
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Volibear reaches 123.4 armor at level 18 from a 35 base, and Locke’s damage is physical. That line explains most of a 35.0% record across 254 jungle games on patch 16.13.1. Penetration helps at the margins, but the champion applying it opens with 58 attack damage against 65 and has to survive long enough for the on-hit magic damage of Silver Stake to accumulate.

The engage patterns make that survival unlikely. Thundering Smash speeds him toward enemies and stuns the first champion he attacks, so an approach through Ashen Pursuit is answered with hard crowd control rather than an even trade. Frenzied Maul heals him when recast on a marked target and Sky Splitter shields him if he stands inside his own blast, meaning a short clash ends with his bar restored while Soul Ignition has already cost Locke part of his. The Relentless Storm ramps his attack speed and eventually adds magic damage to nearby enemies, which punishes anyone still standing there after the first exchange fails. He is rated 3 for difficulty against a 5, reaches 150 units against 125, and matches 340 movement speed exactly. His 32 magic resist also meets the magic portion of the on-hit damage, and his 2,418 health at level 18 sits under Locke’s 2,508, which is the only comparison that narrows. That makes an early execute through Purgatory the realistic win condition rather than any extended exchange.

FAQ

No — current data marks this as a counter matchup: Volibear has the statistical edge. Locke wins 35.0% of the recorded games.