

Locke vs Tristana Counter Pick
Matchup Summary
What the Data Means
The attack range of Tristana grows as she levels through Draw a Bead, so the 550 she starts with understates the later problem, while 125 stays 125. A 55.0% record across 313 games on patch 16.13.1 rests instead on the fact that her disengage is a single ability, and it is the same one she uses to reposition offensively.
- Rocket Jump is her only escape; once it is spent, Ashen Pursuit teleports and dashes, and no second answer exists.
- Buster Shot knocks Locke back for a genuine reset, but using it defensively surrenders the kill on a champion whose Purgatory executes low targets.
- Her damage is physical against his 32 base armor and his is physical against her 30, so the resistance race is close; her 640 health reaches only 2,374 against 2,508.
Explosive Charge is the reason to leave rather than linger after a dive, since the bomb detonates on a delay and grows with the attacks she lands on it. She is rated 4 for difficulty against a 5, and at 325 movement speed against 340 she does not outrun the follow-up once Silver Stake starts scaling off her missing health. Her 98 armor at level 18 keeps her inside burst range late, and the Mana cost of repeated jumps is felt across a long sequence of resets rather than in any single one.
FAQ
Yes — Locke holds the statistical advantage in this matchup. Locke wins 55.0% of the recorded games.
55.0% from Locke's perspective, measured on patch 16.13.1.
313 ranked games at Emerald rank and above, across all regions.
The current Locke build — items, runes and skill order from the same data set — is on the Locke build page.