

Kindred vs Locke Counter Pick
Matchup Summary
What the Data Means
Locke has to touch Kindred to accomplish anything, and 375 units separate their attack ranges: 500 against 125. Across 723 games on patch 16.13.1, she converts that into 58.5%. Her repositioning tool is not a gap closer but Dance of Arrows, which tumbles and fires at up to three nearby targets, resetting spacing while still dealing damage.
Locke’s reply is Ashen Pursuit, a teleport followed by a dash onto his next target, and it is a single commitment on a cooldown. If it fails to kill, Soul Ignition has already cost him health, since the ability damages him while granting attack speed and movement speed and refunds only part of it when the duration ends. Against a champion who can prevent death outright with Lamb’s Respite, that trade rarely pays. Durability sits with Locke: 655 base health and 32 armor reaching 2,508 and 103.4, against 595 and 29 reaching 2,363 and 108.9, and he moves at 340 to her 325. Physical damage on both sides, mana on both bars, and difficulty ratings of 5 and 4. The lever that decides longer games is Mark of the Kindred, since each completed hunt permanently empowers her abilities and every fourth widens the gap he already struggles to close. Mounting Dread slows on the first shot and sends Wolf in on the third attack.
FAQ
Yes — Kindred holds the statistical advantage in this matchup. Kindred wins 58.5% of the recorded games.
58.5% from Kindred's perspective, measured on patch 16.13.1.
723 ranked games at Emerald rank and above, across all regions.
The current Kindred build — items, runes and skill order from the same data set — is on the Kindred build page.