

Hecarim vs Locke Counter Pick
Matchup Summary
What the Data Means
Two very different profiles meet in the jungle: Hecarim the fighter/tank hybrid, Locke the assassin/mage hybrid. The sample behind this page is 1,193 games from patch 16.13.1, and Hecarim wins 58.9% of them. Being 8.9 points clear of the 50% line makes Locke a favourable draw for Hecarim.
Shared damage type here — physical for Hecarim as well as Locke. Before items it is 625 HP, 32 armour, 32 MR for Hecarim; 655, 32, 32 for Locke. By level 18 that becomes 2427 health and 125 armour for Hecarim against 2508 and 103 for Locke. Base attack damage is 66 against 58, so Hecarim wins the raw auto-attack exchange. There is a movement gap too: 345 for Hecarim, 340 for Locke.
A missed Onslaught of Shadows from Hecarim hands Locke the window to land Soul Ignition. Then it becomes Onslaught of Shadows against Purgatory, and the one still holding it sets the terms.
This is a melee mirror in terms of reach — 175 versus 125 — so spacing matters less than ability timing.
Read 58.9% as a trend: 1,193 games is useful, not final. Everything comes from Emerald+ solo queue and refreshes without manual input.
FAQ
Yes — Hecarim holds the statistical advantage in this matchup. Hecarim wins 58.9% of the recorded games.
58.9% from Hecarim's perspective, measured on patch 16.13.1.
1,193 ranked games at Emerald rank and above, across all regions.
The current Hecarim build — items, runes and skill order from the same data set — is on the Hecarim build page.